Page 1 of 2 1 2 LastLast
Results 1 to 10 of 16

Hybrid View

  1. #1
    Player
    Xenor's Avatar
    Join Date
    Mar 2011
    Posts
    1,082
    Character
    Xenor Vernix
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50

    [dev1134] The single biggest problem facing guildleves

    Something major seems to be overlooked here when it comes to guildleves reforms. Battle leves are severely unbalanced. I should not be able to initiate a rank 20 leve on five stars, complete the leve easily and then initiate the next on five stars only to die on the first mob.

    The reason this happens is because the rank of the mobs is unbalanced. Some can be as high as 37 while some can be in the high 20s. A rank 37 mob is extremely tough to someone in the low to mid 20s.

    There should not be major rank differences in the mobs in each leve. This will be an even bigger issue when the battle system changes so that a mob of your own rank is challenging. A simple system would be as follows:

    Rank 20 leve mobs (all 20 leves):
    1 star - rank 30 mobs
    2 star - rank 32 mobs
    3 star - rank 34 mobs
    4 star - rank 36 mobs
    5 star - rank 38 mobs

    Ideally you would up their stars every other rank and when you hit rank 30 you start doing rank 30 leves with the same system. Of course when the battle system changes so that your ideal mob is one of your own rank you'd have to lower the leve mob ranks accordingly but a gap of two per star would still be great.

    Consistency is key.

    I don't care what the rank of the mobs is decided on but each leve should be consistent. I should know what rank my mobs will be when I start the leve and choose the stars. In fact put the mob rank in brackets next to the stars to help new players who haven't memorised it all too.

    I'd also like to see the unbalanced situation of local leves changed. There's way too many rank 1 and rank 5 leves and not enough 40, 45 and 50s. I know this is being changed at some point but it can't come fast enough. Guessing that will have to come after the recipe changes to ease the workload.
    (19)
    FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com

  2. #2
    Player
    Azurymber's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,677
    Character
    Azury Ariella
    World
    Balmung
    Main Class
    Scholar Lv 90
    agreed, /like
    all this does is confuse and frustrate people
    (0)
    Mew!

  3. #3
    Player
    naaros's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    158
    Character
    Soraan Lutece
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    I agree with this. It'd be nice if leve-mobs had a set rate of progression based on the difficulty level you choose. It's annoying to have to go run back to the camp to switch difficulty when I had been doing all 3-star leves earlier at medium difficulty only to find a later one is several levels higher than the previous mobs. It'd be less annoying if you could change the difficulty from any location - not just the crystal.
    (0)

  4. #4
    Player
    Join Date
    Aug 2011
    Posts
    684
    Guildleves need to be more fun and they need to be equally rewarding.

    Guildleves are probably the only system SE needed to readdress from the ground up. Funny that combat, crafting, armory system took precedence when those things were features I already liked in their original format.
    (1)

  5. #5
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    In general, the monsters starts with the same rank as the leve on 1 star. Only some monsters starts with 5 ranks higher. With every additional star the monsters get 3 ranks higher.

    Leve 20:
    1 Star = Rank 20/25
    2 Star = Rank 23/28
    3 Star = Rank 26/31
    4 Star = Rank 29/34
    5 Star = Rank 32/37

    If you are 15 and make a leve with 3 stars (Rank 26 monsters in general) and you see the monsters are not 26 but 31 (like the Pterocs in Camp Tranquil), run back and change the stars to 1 or 2 (and make a notice for the next time)
    (0)
    Last edited by Felis; 09-10-2011 at 03:31 AM.

  6. #6
    Player
    Xenor's Avatar
    Join Date
    Mar 2011
    Posts
    1,082
    Character
    Xenor Vernix
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Felis View Post
    In general, the monsters starts with the same rank as the leve on 1 star. Only some monsters starts with 5 ranks higher. With every additional star the monsters get 3 ranks higher.

    Leve 20:
    1 Star = Rank 20/25
    2 Star = Rank 23/28
    3 Star = Rank 26/31
    4 Star = Rank 29/34
    5 Star = Rank 31/37

    If you are 15 and make a leve with 3 stars (Rank 26 monsters in general) and you see the monsters are not 26 but 31 (like the Pterocs in Camp Tranquil), run back and change the stars to 1 or 2 (and make a notice for the next time)
    That's all good and well but it really shouldn't be like that. You shouldn't have to find out through trial and error and then have to make a note of the hundreds of leves and what rank their mobs are.

    What's the point of some leves having mobs 5 ranks higher than the others anyway? It makes no sense and doesn't make the leve more challenging because it just forced people on to lower stars to lower the rank of the mobs.

    I remember this being an issue under the old system too, some leves would have ranks 5 lower than the rest and you'd lose SP or wipe if you set the stars wrong. Dunesfolk always seemed to require one less star than others for that reason and setting it wrong could get nasty.
    (2)
    FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com

  7. #7
    Player
    Cycloptichorn's Avatar
    Join Date
    Sep 2011
    Location
    Ul'Dah
    Posts
    448
    Character
    The Cyclops
    World
    Cactuar
    Main Class
    Gladiator Lv 44
    Quote Originally Posted by Xenor View Post
    That's all good and well but it really shouldn't be like that. You shouldn't have to find out through trial and error and then have to make a note of the hundreds of leves and what rank their mobs are.

    What's the point of some leves having mobs 5 ranks higher than the others anyway? It makes no sense and doesn't make the leve more challenging because it just forced people on to lower stars to lower the rank of the mobs.

    I remember this being an issue under the old system too, some leves would have ranks 5 lower than the rest and you'd lose SP or wipe if you set the stars wrong. Dunesfolk always seemed to require one less star than others for that reason and setting it wrong could get nasty.
    I couldn't disagree more with this. This is EXACTLY the way it should be.

    I 5-star every single leve in which I am in a group; 4-star every leve which I am not in a group. No problems beating either one; but some require a lot more strategy and planning than others. Having tougher mobs does NOT require you to lower the stars to 4 or 3; it simply requires you to have a little bit of strategy and tactics when you fight.

    Do we really want a game in which r30 rats are as difficult to beat as r30 undead mages? Of course not! It's unrealistic and unsatisfying when everything is easily beat. I want leves, and in general all quests in this game, to be challenging and rewarding. Simply leveling all mobs to the same difficulty is the opposite of challenge and reward.

    IIRC, the harder leves pay more money as well. So it's not like you don't get something out of it.
    (0)

  8. #8
    Player
    Xenor's Avatar
    Join Date
    Mar 2011
    Posts
    1,082
    Character
    Xenor Vernix
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Cycloptichorn View Post
    I couldn't disagree more with this. This is EXACTLY the way it should be.

    I 5-star every single leve in which I am in a group; 4-star every leve which I am not in a group. No problems beating either one; but some require a lot more strategy and planning than others. Having tougher mobs does NOT require you to lower the stars to 4 or 3; it simply requires you to have a little bit of strategy and tactics when you fight.

    Do we really want a game in which r30 rats are as difficult to beat as r30 undead mages? Of course not! It's unrealistic and unsatisfying when everything is easily beat. I want leves, and in general all quests in this game, to be challenging and rewarding. Simply leveling all mobs to the same difficulty is the opposite of challenge and reward.

    IIRC, the harder leves pay more money as well. So it's not like you don't get something out of it.
    No one mentioned reducing the difficulty of harder mobs such as undead mages. I don't know where you got that from. This thread is about the unbalancing or mob ranks. You should be fighting a rank 30 rat on one leve and a rank 30 undead mage on the next, not a rank 30 rat on one leve and a rank 35 undead mage on the next forcing you to reduce its rank to 30 through lowering stars.

    Harder leve != higher ranks. Well technically it does, but then you can ask yourself why you aren't doing rank 40 leves at rank 1. The reason you aren't is because leves are designed for a specific rank. So is the star system. The point is balancing this to the point where you know what rank your mobs will be before starting the leve. It doesn't make the mob easier, it makes the leve rank appropriate.
    (2)
    FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com

  9. #9
    Player
    Royal's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    362
    Character
    Lexalon Kai
    World
    Adamantoise
    Main Class
    Thaumaturge Lv 50
    Personally after 2-3 resets you get a feel for which ones are harder/easier. I was putting some of mine on 2 stars but some defense ones near efts/vultures I would leave at 1 star. It is not difficult just do a few resets with 1 star and take some mental notes. There are only like 8 levees per camp, I think.
    (0)

  10. #10
    Player
    Delsus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah, where else?
    Posts
    3,697
    Character
    Delsus Highwind
    World
    Odin
    Main Class
    Red Mage Lv 86
    Lets not forget mob placement at guildleve areas, I was doing some in the black shroud awhile ago and one leve (cant remember the name) had aggressive mobs right ontop of the leve mobs, so you either need to kill them every spawn and waste time, or try to super tank them but when you have 3 leve mobs and 3 normal mobs attacking you it can get quite rough.

    I believe all leves need to be looked at from a balancing point of view and mob placement needs looking at for them, I dont mind having to run past aggressive mobs to get to a leve area because it adds to the danger of the game, but you should not have to waste time clearing the area you have to fight in every repop, or constantly die because you cant tank the 6+ mobs you could have attacking you.

    And before people say to pull them further away, it was one where I needed to defend a certain area, and I couldnt pull them away from the normal mob roaming area without freezing the timer.
    (3)

Page 1 of 2 1 2 LastLast

Tags for this Thread