A. More Expert Dungeons per "cycle"
Have more than the typical 3 dungeons for expert roulette. Wouldn't kill to have some variety outside of Getting Wanderer's Palace (Heroic) or The Tam-Tara Deepcroft (Heroic) 10 times in a row (it's happened qq). It'd definitely break the tedium a bit when it comes to dailies or something similar to alexendrites if its to be in 3.0.

B. Higher Ilvl/scaled Experts
Current Expert dungeons released with each cycle are relevantly scaled compatible to capped tomestone gear. To make an example, our current experts would be scaled for ilvl 110 and drop ilvl 115 equips. Because no one likes a dungeon that's tuned for ilvl 90 when we have ilvl 120 tomestone gear available.

C. Zoidberg.
Why not?

Share your thoughts. I've always been bothered by a roulette only consisting of three dungeons at a time, and espesically when new dungeons that get released are immediately overgeared by the majority population (the capped tomestone gears). At that point, the challenge only really comes from doing it the first time (and often is not the case unless it has a bug or vague mechanics, such as wandii or madison)