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  1. #21
    Player
    Neuflune's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    358
    Character
    Neuflune Mochiko
    World
    Carbuncle
    Main Class
    Summoner Lv 80
    Quote Originally Posted by DracotheDragon View Post
    ohh i see, i misinterpreted :3 and i thought the game did do that (or is that if they take the raise before the spell finishes)
    The Raise buff only appears if someone finished casting Raise/Resurrection on the person, not while the spell is being casted. It stays there until the dead person accepts the raise prompt.
    (0)

  2. #22
    Player
    Squrilruler's Avatar
    Join Date
    Oct 2014
    Posts
    64
    Character
    Shalafein Greywoode
    World
    Balmung
    Main Class
    Marauder Lv 61
    Good fucking luck programming this. It will never happen.
    (0)

  3. #23
    Player
    Skivvy's Avatar
    Join Date
    Jun 2012
    Posts
    4,178
    Character
    Boo Box
    World
    Rafflesia
    Main Class
    Sage Lv 100
    Quote Originally Posted by Squrilruler View Post
    Good fucking luck programming this. It will never happen.
    They had it working in XI, I don't see why they couldn't get it programmed for XIV.


    And just to clarify, I mean that once someone has the raise buff on them, it's not even possible to start casting the raise spell on them.
    (1)

  4. #24
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    Quote Originally Posted by LineageRazor View Post
    Losing Swiftcast is bad. Wasting MP is bad. Losing Swiftcast AND wasting MP is horrible.
    this , blocking rez is a good idea , losing Swiftcast meh , u are saving it anyway for that REZ

    i would love to see something to cancel the swift and get 30s back or something like that
    (0)

  5. #25
    Player
    Akuryu's Avatar
    Join Date
    Jul 2014
    Posts
    168
    Character
    Aku Ryu
    World
    Sargatanas
    Main Class
    Gladiator Lv 60
    I kind of agree with the post back on the first page... outside of coil does it really matter? Good teams in coil will have a line of communication, likely voice chat. If nothing else they'll have a rez order established. There is no other content in the game where you wasting a few seconds casting rez, or losing a bit of MP, is going to make any meaningful difference. It's a minor inconvenience, but it's not like the tank is going to get 1 shotted in World of Darkness because every healer decided to simultaneously hard-cast a raise.

    Honestly the biggest waste in multiple raises is the loss of your swiftcast, and the ideas proposed here still won't help that.
    (0)
    Last edited by Akuryu; 05-15-2015 at 01:59 AM.

  6. #26
    Player
    Squrilruler's Avatar
    Join Date
    Oct 2014
    Posts
    64
    Character
    Shalafein Greywoode
    World
    Balmung
    Main Class
    Marauder Lv 61
    Quote Originally Posted by Skivvy View Post
    They had it working in XI, I don't see why they couldn't get it programmed for XIV.


    And just to clarify, I mean that once someone has the raise buff on them, it's not even possible to start casting the raise spell on them.
    While that is possible, what would it accomplish that is helpful? That you can't use your wasted SwiftCast on a Rez? Isn't the point of this to STOP the waste of abilities? This does nothing. Don't add it. Waste of resources.
    (0)

  7. #27
    Player
    Skivvy's Avatar
    Join Date
    Jun 2012
    Posts
    4,178
    Character
    Boo Box
    World
    Rafflesia
    Main Class
    Sage Lv 100
    Quote Originally Posted by Squrilruler View Post
    While that is possible, what would it accomplish that is helpful? That you can't use your wasted SwiftCast on a Rez? Isn't the point of this to STOP the waste of abilities? This does nothing. Don't add it. Waste of resources.
    I can't tell you how many times both healers in a group have swiftcast + raise on the same target, so now someone is out the MP for a raise. Most of the time the MP loss isn't a huge deal, but it's still annoying nonetheless. Even if this should be filed under a QoL issue, it doesnt mean it's worthless to fix.
    (1)

  8. #28
    Player Skeith-Adeline's Avatar
    Join Date
    Jul 2014
    Posts
    1,051
    Character
    Sariena Adeline
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Yumi_umi View Post
    Some ppl can't type that fast in fights.
    Whether its due to being on controller , slow typing or just not comfortable, something worse might happen imstead one dead guy on the floor.
    Only i'll get first rez and u get 2nd seems likely to happen before the initial pull.
    Voice, not speech.
    (1)

  9. #29
    Player
    PenutButter's Avatar
    Join Date
    Aug 2013
    Posts
    238
    Character
    Peanut Little
    World
    Gilgamesh
    Main Class
    Pugilist Lv 50
    SE already said they're against making mechanics play the game for you. If both healer raise the same person (especially if at least one is hard rezzing) then the fault lies with them. This is hardly an issue if you play attentively.
    (0)

  10. #30
    Player
    cgbspender's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    634
    Character
    Honinbo Dosaku
    World
    Ragnarok
    Main Class
    Culinarian Lv 70
    Let s just stop dying. Mana saved, swiftcast saved, problem solved.
    If players actually watched the fight, the number of death would be lessen x10.
    (0)

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