Page 1 of 3 1 2 3 LastLast
Results 1 to 10 of 24
  1. #1
    Player
    AzraelX's Avatar
    Join Date
    Jan 2015
    Posts
    586
    Character
    Irvin Izanagi
    World
    Gilgamesh
    Main Class
    Samurai Lv 80

    DEV REQUEST: Individual loot

    Is there anyway we can get individual loot into the game so therefore everyone leaves the instance with something even it random? similar to DCUO

    So instead of rolling on loot- all that loot would go to your inventory. Everyone gets different loot but it is all theirs. So if we beat a boss and 4 items drop then all all 4 items will go to each person- but people would receive different items

    What do you guys think?
    (0)
    Last edited by AzraelX; 05-13-2015 at 03:55 PM.

  2. #2
    Player
    nuyu11's Avatar
    Join Date
    Jan 2015
    Posts
    735
    Character
    Kokotsu Kotsu
    World
    Masamune
    Main Class
    Archer Lv 70
    Same like WoW?
    (0)

  3. #3
    Player
    AzraelX's Avatar
    Join Date
    Jan 2015
    Posts
    586
    Character
    Irvin Izanagi
    World
    Gilgamesh
    Main Class
    Samurai Lv 80
    Quote Originally Posted by nuyu11 View Post
    Same like WoW?
    I never played WoW - how do they do it?
    (0)

  4. #4
    Player
    nuyu11's Avatar
    Join Date
    Jan 2015
    Posts
    735
    Character
    Kokotsu Kotsu
    World
    Masamune
    Main Class
    Archer Lv 70
    Current system is every boss drop loot, but random gear and we need to roll.
    In WoW personal loot you have a some % chance that you have a loot from boss individually based from your class and role in that time.
    In short after you kill boss either you have loot drop or not, if yes it goes straight to your inventory.
    (0)

  5. #5
    Player
    Spiritreaver1217's Avatar
    Join Date
    Jul 2014
    Posts
    115
    Character
    Spiritreaver E'kenere
    World
    Diabolos
    Main Class
    Rogue Lv 50
    Quote Originally Posted by nuyu11 View Post
    Current system is every boss drop loot, but random gear and we need to roll.
    In WoW personal loot you have a some % chance that you have a loot from boss individually based from your class and role in that time.
    In short after you kill boss either you have loot drop or not, if yes it goes straight to your inventory.
    Never played WoW, that's a pretty interesting system. Reminds me of one of the few things in TESO that i would like to see implemented anywhere else.

    In that game in some events like say the open world Anchor fights, after the battle a chest is dropped. Depending on how much you contributed, you will see the chest or you wont. If you earned access to it, the chest will have some decent random loot in it. And everyone who has access to it gets their own loot from the chest.

    Personally, i'd be fine with an addition like something this or some iteration thereof.
    (0)

  6. #6
    Player
    ruskie's Avatar
    Join Date
    Aug 2013
    Posts
    1,966
    Character
    Asny Rak'nys
    World
    Cerberus
    Main Class
    Bard Lv 70
    They are changing the loot system in 3.0... from what I understand primals will be dropping tokens(I assume alongside normal loot)(each person will automatically get a token from what I understood) so if you don't get what you want after what was it 10 runs you can trade in the tokens. From what I understand Alexander normal will be more like the towers with 1 loot/floor(?)/week/person - runable as much as you want - I don't believe they've detailed the savage mode Alexander loot yet(could be mistaken).

    Wouldn't mind having an extra chest that is individual loot though - with a bit larger loot pool.
    (1)

  7. #7
    Player
    NintenPyjak64's Avatar
    Join Date
    Jun 2012
    Location
    Gridania
    Posts
    1,187
    Character
    Evercy Warclan
    World
    Leviathan
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Spiritreaver1217 View Post
    Never played WoW, that's a pretty interesting system. Reminds me of one of the few things in TESO that i would like to see implemented anywhere else.

    In that game in some events like say the open world Anchor fights, after the battle a chest is dropped. Depending on how much you contributed, you will see the chest or you wont. If you earned access to it, the chest will have some decent random loot in it. And everyone who has access to it gets their own loot from the chest.

    Personally, i'd be fine with an addition like something this or some iteration thereof.
    The issue with the system was that your initial drop percentage was really low (though it did gradually grow higher each consecutive fail from what I hear). If it failed you got a pitiful amount of gold. Not even close to enough for repairs. People looked at it this way: Master Loot guaranteed ~2-3 pieces of loot dropping from a raid boss, but with personal loot, there was a chance all people could get loot, or nobody could get loot.
    On top of that, let's say you have 2 people in the same raid, one really low geared and one really high geared. The low geared one NEEDS the loot but personal loot dictated otherwise and thus the better geared player now has a piece of loot that's only good for disenchanting. This hurts progression slightly when you need the lower geared person's DPS to pick up, but they can never get gear

    Granted that's how WoW implemented the system. That probably won't be at all how SE implements it, but first I want to see reception to the new Master loot and All Greed systems
    (3)
    Last edited by NintenPyjak64; 05-13-2015 at 04:09 PM.

  8. #8
    Player
    nuyu11's Avatar
    Join Date
    Jan 2015
    Posts
    735
    Character
    Kokotsu Kotsu
    World
    Masamune
    Main Class
    Archer Lv 70
    Quote Originally Posted by ruskie View Post
    Snip
    yeah I have read about that also, there will be a currency system.
    I think SE make that to give the casual player to play with their own pace.

    Because with the RNG loot systems, casual player have a low chance to earn a what they want, unlike hardcore player they can farm all day long. With currency like that, I think casual player can have things what they want, it just take some times.

    This is what I thought.
    (0)

  9. #9
    Player
    Whiteroom's Avatar
    Join Date
    May 2014
    Posts
    1,635
    Character
    T'erra Branford
    World
    Jenova
    Main Class
    White Mage Lv 80
    I thought that was terrible when they introduced that to dcuo. Still do. All it ended up being was a gateway to people crying fornall th extra loot to be rolledso everyone could gear up in a day.

    2 pieces between 8 people, getting rolled on becomes
    8 pieces distributed to 8 people randomly, becomes
    8 pieces rolled on between 8 people.

    Really the request is just an "I want it now!" Request.
    (3)

  10. #10
    Player
    Akuryu's Avatar
    Join Date
    Jul 2014
    Posts
    168
    Character
    Aku Ryu
    World
    Sargatanas
    Main Class
    Gladiator Lv 60
    So much of this game's longevity is based on you having to redo content over and over and over and over and over and over until you get the loot. If everybody got loot from a dungeon/raid/trial, every time they ran it, they would gear up much faster. There would be less reason to re-run that instance.
    (2)

Page 1 of 3 1 2 3 LastLast