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  1. #15
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    They will need to seriously change the loot since they are adding more jobs. I would prefer individual loot reduced to only minions and TT cards and make them UU (maybe not TT cards if they plan to implement a trade system) since I'm really tired of seeing minions selling more than actual gear that can be used for progression as well as annoyed at how many times i get beat on the Puff minion.

    I'm hoping that loot will be distributed evenly i.e in the first raid level you will get four loot chests with two being for dps and the other two for tank/healer. I also feel that maybe a "smart" rng system that back logs drops would be better by looking at all players class/job and will only drop that type of gear. For example you will not get caster gear if there is no caster in your group and likewise you will not get the same gear more than twice in a row. Basically if an item is "Pass"-ed multiple times it will be drop to a lower drop rate and will increase in percentage the more times you beat the instance until you see it again.

    Since they introduced a "token" system I'm curious how it will work though if they wanted everyone to get gear in the end why don't they just make it so everyone gets loot upon defeating an instance? and bad rng to create longevity of content is superficial, and just plain 'outdated and lazy' game design and I hope they learned their lesson with the Atma, Novus, and Zoidac relic steps. If they want people to not beat a raid in a week just put mechanics that require you to be a certain ilvl to survive mechanics or make hard dps checks.

    Sorry if I sound like I'm ranting but I'm still pretty salty from loosing out the HA tank chest every time I roll on it. If anyone on Levi wants to farm this before HW send me a msg pls.
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    Last edited by Marxam; 05-13-2015 at 05:03 PM.