Quote Originally Posted by nuyu11 View Post
Current system is every boss drop loot, but random gear and we need to roll.
In WoW personal loot you have a some % chance that you have a loot from boss individually based from your class and role in that time.
In short after you kill boss either you have loot drop or not, if yes it goes straight to your inventory.
Never played WoW, that's a pretty interesting system. Reminds me of one of the few things in TESO that i would like to see implemented anywhere else.

In that game in some events like say the open world Anchor fights, after the battle a chest is dropped. Depending on how much you contributed, you will see the chest or you wont. If you earned access to it, the chest will have some decent random loot in it. And everyone who has access to it gets their own loot from the chest.

Personally, i'd be fine with an addition like something this or some iteration thereof.