Quote Originally Posted by Eidolon View Post
So, basically, here's what it is:

In two tank strategy, your DPS doesnt' pick up an add. The PLD+WAR handle the one the PLD+DPS usually pick up.

In one Tank strategy, like you said, a DPS needs to be willing to pick it up. For the Red Golem, your prioty should be BRD > Any Melee > BLM > SMN. The reason SMN is lowest on this list is because they have the most delayed threatgen - they need to get full DoT's off to pull threat, and a higher-geared WHM will pull threat faster than they might be able to get them up.

BRD is the universally accepted picker-up #2. The reason for this is so they can silence the Blue golem after they recieve the new orders.

A DRG won't tank unless explicity told to. Switching a melee off green is just asking for 2x green golems.
Seems I forgot my standard is the JP standard. That said, most of the farm parties I used to join used to do the North tank/spread strat (JP's do the mid tank/sprint method), so I assumed it was the same in the NA/EU servers as well.

For the two tank strats, on spawn, the tanks pick up the Green and Red respectively, and the last one is picked up by a DPS. Blue is always the first to die. Then when they switch colors, it's in priority of Blue > Green > Red. Isn't this how it usually is?