I'm honestly a little surprised to hear that it's done differently on JP servers! The logic behind killing the Green one first is to prevent Demolish from occurring after the switch happens and the second Green pops up. How do you guys deal with Demolish? I didn't think it could be stunned or silenced (in fact, I know it can't be stunned because I have made desperate stun attempts in botched runs where we got two Greens).
You can use Fluid Aura on the Green one when it's casting Demolishes. It's not immune to knockbacks. You may be able to Holmgang it as well, but don't quote me on this as I haven't tried using Holmgang on it yet.I'm honestly a little surprised to hear that it's done differently on JP servers! The logic behind killing the Green one first is to prevent Demolish from occurring after the switch happens and the second Green pops up. How do you guys deal with Demolish? I didn't think it could be stunned or silenced (in fact, I know it can't be stunned because I have made desperate stun attempts in botched runs where we got two Greens).
I think we've continued going Blue first because Demolish can be easily healed/mitigated, but the Paralysis from Earthshock is not removable. It's easier to heal through Demolish on the off chance it goes off, than to rely on someone to Silence it (assuming DF - where you may end up with 3 Dragoons and 1 Black Mage or something similar). Paralysis also messes up with Sprint, which is the common method used in JP DF to deal with the Phase 2 meteors.
Last edited by juniglee; 05-13-2015 at 03:53 PM.
The logic for killing the blue after the green is that the paralysis effect can be silenced, whereas knocking around a mob is...touchy, at best.You can use Fluid Aura on the Green one when it's casting Demolishes. It's not immune to knockbacks. You may be able to Holmgang it as well, but don't quote me on this as I haven't tried using Holmgang on it yet.
I think we've continued going Blue first because Demolish can be easily healed/mitigated, but the Paralysis from Earthshock is not removable. It's easier to heal through Demolish on the off chance it goes off, than to rely on someone to Silence it (assuming DF - where you may end up with 3 Dragoons and 1 Black Mage or something similar). Paralysis also messes up with Sprint, which is the common method used in JP DF to deal with the Phase 2 meteors.
It's ok, though the PF is starting to look pretty lackluster though that is expected from ppl taking a break till HW. I can barely find a T9 farm group and yes I know its old content but I'm sure ppl still want to farm it for glamours on their alts and what not and I really want that HA tank chest.Hmm. Well most people consider the DF the learning grounds for older raids so no sense in sticking your neck out to people you will never see again. Just try to learn the fight and perform your role in silence.
On another note whats with the majority of forum posts always being from leviathan players. It must be the most crowded server on ff 14.
JP server atlest in Tonberry still playing Tank pull Red, Green and DPS pull Blue and focus it down first , maybe because of running method and they don't want to risk with palaysis from Bluegolem while sprint dodging metero maybe? since in Duty someone can easily messup slience or pushback ( my friends miss pushback cuz of his low accuracy) so They rather healing through Demolishes and putting blue out of misery as fast as they can.
First time after I watch MTQ T9 guide and going in and then seeing MT tank mid ......... I'm doom
But ya in Tonberry still using mid tank and kill blue first.
Last edited by Veqluna; 05-13-2015 at 06:09 PM.
Sorry for my english
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Yes, but in a DF situation where you end up with no silencers, it's probably easier to have everyone on the same page killing the blue one first. Knocking around can be dangerous if done wrongly (ie. melees getting cleaved), but with echo it's not as risky as having people get paralyzes, and subsequently meteors placed incorrectly while sprinting. The JP servers primarily cater to DF first. Although I haven't done T9 for a while, so perhaps the Green first method is better in PF parties XD
Or maybe one of their static came online and wanted to join, and they wanted to leave raid and re-enter it with that member. How to leave DF without a penalty? Kick someone then leave after.
I don't say, that it's a correct way how the things should be done, but still a possibility.
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