You're meant to not be a bad dps and pick a good position and time to do it. being immune to all damage while casting it would cause people to cast it during attacks and then cancel mid-cast...
You're meant to not be a bad dps and pick a good position and time to do it. being immune to all damage while casting it would cause people to cast it during attacks and then cancel mid-cast...
I likely won't see your replies to my posts so if it's important, /tell Lem Ayase@Kujata .
I meant you're only invulnerable once the attack is locked in and can no longer be cancelled, I'm not asking for something stupid and game-breaky.
That's what people adapted to, but I am asking you to think about it, is that design a good one. What about a battle with no downtime when it's never safe to locked down for a long animation. Should your ultimate attack really have a huge downside that limits its use.
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