I don't really mind it.
People may argue "but it's catering to casuals", but content that is (going to be) mandatory to access major game features is the place to put the lowest difficulty content.
I like it. Now everyone else can be traumatized by the last few cutscenes like the rest of us.
Yes, you're the only one. Along with the people who couldn't get it down after hundreds of tries because they didn't bother looking up tacts for 5 minutes.
Ridiculously easy fight. Got it down in a random DF group. Simply shouted out what to do and down it went.
So they made a trial easier for casuals, so what.
Because clearly the solution if people are bad is to nerf everything.
Heres the issue. According to the forums no one wanted to run it. This is a problem for people wanting to advance the story. Story mode isnt focused towards the hardcore crowd. Its designed to accesible to casuals whether you like it or not. If casuals cant beat it, theres an issue. Hardcore players are treated to coil and soon to be Alexander or something similar. 3.0 is gated by this expansion. What do you think will happen when 3.0 comes out? No one will ever want to run the Trial again making it harder for people who have yet completed it even more difficult. If you think 3.0 should be some badge of honour or something for completing SoF, then you need to get over yourself.
No one wanted to run it because people are excruciatingly bad at it and because there is no incentive to run more than once. You go on about casuals not being able to beat it, but it's not difficult. The game literally has speech bubbles popping up on your screen to tell you what to do at almost every step, and people still couldn't get it. This is not an issue with the instance but with the playerbase. No one should be thinking that beating pre-nerf SoF is a badge of honor, because there's no honor in beating easy content.
Still doesnt change the fact that no one wanted to run it. You shouldnt make content that people only want to run once. SoF was set up in a way that required you to make zero mistakes. People didnt want to get to the very end and screw something up. With the nerf, its a bit more lenient with errors.No one wanted to run it because people are excruciatingly bad at it and because there is no incentive to run more than once. You go on about casuals not being able to beat it, but it's not difficult. The game literally has speech bubbles popping up on your screen to tell you what to do at almost every step, and people still couldn't get it. This is not an issue with the instance but with the playerbase. No one should be thinking that beating pre-nerf SoF is a badge of honor, because there's no honor in beating easy content.
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