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  1. #1
    Player

    Join Date
    May 2015
    Posts
    12
    Quote Originally Posted by Evumeimei View Post
    This is sad, but true. You'd figure FFXIV is supposed to be a game that requires teamwork (it being multi-player and all), but the truth is that most people don't want to co-operate with others. Never understood why that crowd even plays MMOs in the first place.
    Completely agreed. Steps of Faith was really not that difficult. It required some basic coordination with a group, that's it. Yes, this doesn't always work out in DF and that sucks, but the fight could have been easily completed by asking people on your own server or making a PF. I find it incredibly hard to believe that any player wouldn't be able to find 7 other players who have the ability to work together to clear the fight through shout chat or PF.

    If the goal of the nerf was to make the fight easier to DF when you get players who can't listen or work together, then mission accomplished.
    (6)
    Last edited by Varilae; 05-13-2015 at 08:10 AM.

  2. #2
    Player
    Chihaya's Avatar
    Join Date
    Apr 2011
    Location
    Moving Cardboard Box
    Posts
    1,027
    Character
    Syanonn Rias
    World
    Balmung
    Main Class
    Paladin Lv 80
    Since when was missing DK an auto fail... heck, had DPS on a cannon and still beat Vishap before even reaching the 3rd DK
    (7)

  3. #3
    Player
    Mugiawara's Avatar
    Join Date
    Jul 2014
    Posts
    1,460
    Character
    Yoku Dekimashita
    World
    Faerie
    Main Class
    Astrologian Lv 80
    It didn't need one. We had something outside of coil that was even somewhat difficult.
    If you cannot read, since they TELL you when to go here and there and cannot cooperate with the peoples
    then how very sad this turned out to be. People wanted to rush in and DPS race it.
    The main problem is it was gated behind the expansion so... Still, they nerfed a few dungeons outside coil because people
    teared up plenty of times. I just hope 3.0 has good stuff in new dungeons that's HARD! and not face-roll easy.

    An easier fix was either give more time during it the whole thing.
    [You were waiting an impending doom because if you missed a thingy it took forever for Vishap to get to the end
    so you were basically having a tea party as he got to the gate lol.]
    Or more time in itself. After about 2 fails, people got it together but the time limit is what was hurting a lot of people too.
    Could of given a re-start trial with the same team as well. A lot of easy fixed but the nerf bat is always numero uno. :/
    (19)
    Last edited by Mugiawara; 05-13-2015 at 06:42 AM. Reason: Typo.

  4. #4
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Mugiawara View Post
    I just hope 3.0 has good stuff in new dungeons that's HARD! and not face-roll easy.
    They will be only during the first 2 months hard, then they follow the path of Amdapor/Pharos Sirius/Step of Faith.
    Do them before the first mini patch after 3.0 go online
    (2)

  5. #5
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Mugiawara View Post
    It didn't need one.
    Abandon rates say otherwise.

    I'm sorry, but it's just flat misinformation for taking opnion as fact on this. The raw numbers were the deciding factor of the nerf.

    It needed to happen, and needed to happen now. There's little over a month until heavensward and there should be no major obstructions keeping people from participating in the baseline experience they paid for when purchasing the expansion.

    Those who rely on the 'get gud' argument really have no sense of economics.
    (6)

  6. #6
    Player
    OranKells's Avatar
    Join Date
    Jul 2011
    Posts
    207
    Character
    Oran Kells
    World
    Hyperion
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Hyrist View Post
    Abandon rates say otherwise.

    I'm sorry, but it's just flat misinformation for taking opnion as fact on this. The raw numbers were the deciding factor of the nerf.

    It needed to happen, and needed to happen now. There's little over a month until heavensward and there should be no major obstructions keeping people from participating in the baseline experience they paid for when purchasing the expansion.

    Those who rely on the 'get gud' argument really have no sense of economics.
    This was not that major an obstruction. I think it needs an easier reset button but, this trial was not that difficult; if you could just think it through and actually pay attentions to mechanics instead of burning it down. But also would it be so bad if there were any obstructions?
    I appreciate SE wants everyone to experience the basic story. And maybe it isn't fair to just pick five eight teenagers with attitude out of nowhere, just tell them to stop Rita Repulsa and expect them to save the world. A team is only as good as its members.

    However the way this game shoves echo down your throat every time we fail a story quest. I see level 50 paladins who don't know what shield oath is, Black mages who spam fire 3 and ONLY fire 3, and they get through it because nothing challenges them at all to learn how to play better.

    I just want one fight to be a skill check. Not a gear check, not a dps check, Something simple, that shows you know your ABCs can count past 10 without taking off your shoes, and can tell the difference between a ladybug and a chimera. I feel like this fight accomplishes that, there needs to be something that keeps the bad players from advancing until they get better.
    (1)

  7. #7
    Player
    Kikoten's Avatar
    Join Date
    Sep 2014
    Posts
    821
    Character
    Lucky Tails
    World
    Brynhildr
    Main Class
    Red Mage Lv 90
    I just had a thought. I wonder if SE worded their patch notes regarding the nerfs differently, there'd have been less outrage.

    For example, instead of saying they reduced such-and-such damage in Steps of Faith, they say that the Ishgardians have improved their technology, and their artillery is now reinforced with upgraded ammunition and casing. As a result, the Ishgardians' fighting spirit have deeply affected you, and together with the Ishgardians, you have become a greater force of reckoning.
    (0)
    Three Ilm Knights, One Thousand Malm Road

  8. #8
    Player
    Rendecrow's Avatar
    Join Date
    Apr 2015
    Posts
    138
    Character
    Rende Crow
    World
    Malboro
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Kikoten View Post
    I just had a thought. I wonder if SE worded their patch notes regarding the nerfs differently, there'd have been less outrage.

    For example, instead of saying they reduced such-and-such damage in Steps of Faith, they say that the Ishgardians have improved their technology, and their artillery is now reinforced with upgraded ammunition and casing. As a result, the Ishgardians' fighting spirit have deeply affected you, and together with the Ishgardians, you have become a greater force of reckoning.
    No, I dont think wording it differently would have changed the response! lol

    People would eventually figure out what was changed, even if it was cryptically described in the patch notes, only to mindlessly argue about it on the forums.

    I personally believe that the change to SoF was good because it is required content. Coils however.... not so much.
    (0)

  9. 05-13-2015 06:40 AM

  10. #10
    Player
    Luvbunny's Avatar
    Join Date
    Jun 2012
    Posts
    691
    Character
    Coralie Moonseeker
    World
    Belias
    Main Class
    Arcanist Lv 60
    Hurray for the adjustment, it is sorely needed. Now all can complete it, zerg it, finish it and move on to other things.
    (0)

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