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  1. #351
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    It's not always about the amount of time that a person puts in this game. Some people will never get as good as others. This is going to sound obvious but I feel a lot of people ITT are forgetting that half of the player base is less skilled than the average player. The true average is probably lower than what raiders consider average in terms of skill. We should keep that in mind when discussing content that needs to be cleared in order to access all the areas of the game. Crafters, gatherers, roleplayers and vanity collectors are all welcome in an MMO, right? They have to be able to access the new areas just like everyone else, even if they are not very interested in battle content. I think SoF nerfs will help with this. Coil nerfs were not as necessary imo, but people who like the challenge can turn off echo and/or do savage mode. It's nice that more people will get to see the story.
    (3)

  2. #352
    Player
    Remilia_Nightfall's Avatar
    Join Date
    Aug 2013
    Posts
    830
    Character
    Reimu Hakurei
    World
    Phoenix
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Havenae View Post
    Says terms are hard to define.
    Then tries to define them absolutely anyway...
    I said it is hard, not impossible.

    Also, thanks for your opinion concerning those terms.
    (2)

  3. #353
    Player
    TAS's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    189
    Character
    Darius Cole
    World
    Brynhildr
    Main Class
    Samurai Lv 90
    The odds of a player forming a party that will actually be willing to take off the echo buff is slim to zero. Which is why I suggested implementing a limit of 2 to 3 wipes in raid content and afterwards giving the option of doing it with echo and reduced fight mechanic... (At the expense of reduced rewards. )

    Without real incentive I guarantee that i wouldn't get a full party If I said you had to take off echo buff...
    (1)
    Last edited by TAS; 05-17-2015 at 09:01 AM.

  4. #354
    Player
    Crysten's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    384
    Character
    Crysten Kimura
    World
    Ragnarok
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Reinha View Post
    It's not always about the amount of time that a person puts in this game. Some people will never get as good as others. This is going to sound obvious but I feel a lot of people ITT are forgetting that half of the player base is less skilled than the average player.
    89% of all statistics are made up.

    This may be a little bit off topic, but this viewpoint serves to annoy me, even more so after the last few days where I have been farming Zodiac dungeons. Of course you are right in thinking that some players are less skilled than others in many ways, whether it be situational awareness, reaction speeds, connections, you name it. That is an inevitability. To these players, I have a genuine empathy.

    What a lot of people don't factor in are the worrying amount of players that are unskilled because they just don't give a shit. I may well be an elitist but what I expect from players at level 50 are two things:

    - A semi competent understanding of your job role and abilities, such as rotations and usage.
    - A willingness to listen to constructive criticism.

    In the last few days, I have had BRDs in full INT gear. BLMs in MND gear. DRGs that spam Piercing Talon 100% of the time. When I point out to these people that this shouldn't happen, a lot of the time I'm either shot down or told by a white-knight in the party to hold my tongue. Should we really be encouraging players to not even pay attention to basics such as their own primary stat? People need to stop witch-hunting those who genuinely want to see people improve rather than labelling them with the banner of "elitist asshole."

    This is the one of the core reasons content gets nerfed and I think the game as a whole would benefit if this core issue was addressed. I would suggest the best way for this would be to implement some more thorough tutorials - an expansion of the Guildhest system would be perfect for this, making them mandatory as part of your job quests. As an example:

    - DPS need to do a certain amount of DPS, or a mob can only be defeated using a specific combo.
    - Tanks need to hold hate while protecting NPCs.
    - Healers need to heal and learn how to AOE Cure/Esuna when required.

    EDIT: As a specific example, the level 30/35/40 NIN quests did this really well in regards to Ninjutsu. They then dropped the ball completely at level 45 by saying "Here's three more mudras but no time to explain kbye" when one of those mudras happens to be your bread and friggin' butter. More of those that focus on specific skills/combos, please!

    It would also be nice if they changed accessories to be job specific like they do the armour side. Additional stats would be via materia only.

    As sad as it is, this stuff needs idiot-proofing. Only then can you think about putting away the nerfbat.
    (9)
    Last edited by Crysten; 05-17-2015 at 07:58 AM.

  5. #355
    Player
    Cakekizy's Avatar
    Join Date
    May 2015
    Posts
    366
    Character
    Cakeny Soulreaver
    World
    Ultros
    Main Class
    Paladin Lv 55
    Quote Originally Posted by Crysten View Post
    This is the one of the core reasons content gets nerfed and I think the game as a whole would benefit if this core issue was addressed. I would suggest an expansion of the Guildhest system to assist with this, making them mandatory as part of your job quests. As an example:

    - DPS need to do a certain amount of DPS, or a mob can only be defeated using a specific combo.
    - Tanks need to hold hate while protecting NPCs.
    - Healers need to heal and learn how to AOE Cure/Esuna when required.

    It would also be nice if they changed accessories to be job specific like they do the armour side. Additional stats would be via materia only. As sad as it is, this stuff needs idiot-proofing.
    Not like people follow instructions in guildhests either. I rage at parties that ignore innstructions from npc, when I have to keep them alive as conj and make these fights harder and they never care.
    (0)

  6. #356
    Player
    Ryel's Avatar
    Join Date
    Sep 2011
    Posts
    610
    Character
    Ryel Altaria
    World
    Excalibur
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Crysten View Post
    This the one of the core reasons content gets nerfed and I think the game as a whole would benefit if this core issue was addressed. I would suggest an expansion of the Guildhest system to assist with this, making them mandatory as part of your job quests. As an example:

    - DPS need to do a certain amount of DPS, or a mob can only be defeated using a specific combo.
    - Tanks need to hold hate while protecting NPCs.
    - Healers need to heal and learn how to AOE Cure/Esuna when required.

    It would also be nice if they changed accessories to be job specific like they do the armour side. Additional stats would be via materia only. As sad as it is, this stuff needs idiot-proofing.
    I'm honestly not sure why they didn't do something like this to be honest.

    Guildhests really should have been a mandatory part of the MSQ with increasing difficulty as you level, or at least add sets of quests that require you to perform basic job functions outside of the class quests @30.

    A lot of excuses about new and unseen mechanics in steps of faith could easily have been dispelled if more of those mechanics were seen in other -mandatory- quests etc before that trial, maybe a training quest that had you practice using dragon killers on lesser aevis, or protecting waves of npcs using a cannon (outside of Stone Vigil Hard).

    I know many will complain about this leading to hand-holding the playerbase but i would much prefer there be a guiding hand that FORCES players to learn and bring up the average skill level of those entering content as opposed to having duties/dungeons/raids constantly brought down in difficulty because a majority players are unable to adapt and learn on their own.
    (1)

  7. #357
    Player
    Remilia_Nightfall's Avatar
    Join Date
    Aug 2013
    Posts
    830
    Character
    Reimu Hakurei
    World
    Phoenix
    Main Class
    Red Mage Lv 90
    This is old, but never gets out of style.

    (10)

  8. #358
    Player
    Dualblade's Avatar
    Join Date
    Feb 2014
    Location
    Night Kdark
    Posts
    2,190
    Character
    Juyon Intoner
    World
    Cactuar
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Remilia_Nightfall View Post
    This is old, but never gets out of style.

    ...I've never thought of this, and now it worries me that someone out there that isn't younger then 10 might actually be like this.
    (0)

  9. #359
    Player
    AdamFyi's Avatar
    Join Date
    Feb 2014
    Posts
    973
    Character
    Adam Fylrmyn
    World
    Siren
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Ryel View Post
    A lot of excuses about new and unseen mechanics in steps of faith could easily have been dispelled if more of those mechanics were seen in other -mandatory- quests etc before that trial, maybe a training quest that had you practice using dragon killers on lesser aevis, or protecting waves of npcs using a cannon (outside of Stone Vigil Hard).
    Actually, a lot of the mechanics of the Steps of Faith are already integrated in the MSQ quests. There were instances where you were given a bomb to use to blow up some sort of object by actually using the marker. The same is also shown when you run the Castrum and Praetorium dungeons - specifically when you use those magitek cannons and the magitek armor. A lot of the MSQ quests also have you interact with objects as well. They also show you that being attacked and having aggro disrupts those actions. Is it really that hard to interact with a Snare? Pretty much, I think there is no excuse for not knowing how to use those mechanics.

    I'm not entirely sure about the Dragon Killers since I don't recall anything in the MSQ which requires you to time objects right. I guess the only instance of something similar to it happening would be The Whorleater (Hard). Interacting with the Elemental Converter too early or too late will result in a wipe. But, I guess the Dragon Killers are excusable.
    (1)
    Last edited by AdamFyi; 05-17-2015 at 05:07 PM.

  10. #360
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,353
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Dualblade View Post
    ...I've never thought of this, and now it worries me that someone out there that isn't younger then 10 might actually be like this.
    Like this with naughts and crosses? or with games in general? I've encountered A LOT of people in FFXIV who just played however they wanted, causing problems rather than contributing to the team.
    (0)

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