This would probably be an alternate but just as effective solution.Piggybacking on this it'd also be nice to add a queue with current group option to instances as well, a feature WoW actually has. Sometimes you end up with a cross server group that's pretty chill and it'd be nice to run more with them instead of just leaving the instance and never seeing any of them again.
First off a lot of my replies have been WHILE you've been typing your other replies sooooo...yeah.
Second, then why have it at all? For that one off-chance you maybe might run into a group that maybe just needs one more attempt?
It's not a situation that crops up enough to warrant having it, but the abuse angle can be done with anyone having a bad day or just wishing to waste people's time. And it would take development resources to add.
All for the, as you put it, .1% chance of a group needing an extra 10 minutes for a fight they've been trying for over an hour.
You're speaking from the standpoint of someone who doesn't need it saying why you think it's unnecessary. It's like having a conversation on food stamps with a rich person. Thank you for your contribution, though. I think you've actually given me more reasons why things like this are good for the game than I initially had.First off a lot of my replies have been WHILE you've been typing your other replies sooooo...yeah.
Second, then why have it at all? For that one off-chance you maybe might run into a group that maybe just needs one more attempt?
It's not a situation that crops up enough to warrant having it, but the abuse angle can be done with anyone having a bad day or just wishing to waste people's time. And it would take development resources to add.
All for the, as you put it, .1% chance of a group needing an extra 10 minutes for a fight they've been trying for over an hour.
If you only want people who needs it to answer you would get around 100% positive feedback. But if I recall from your first post you ended it with, and I quote: "What are some thoughts/comments about this (positive or negative)?"You're speaking from the standpoint of someone who doesn't need it saying why you think it's unnecessary. It's like having a conversation on food stamps with a rich person. Thank you for your contribution, though. I think you've actually given me more reasons why things like this are good for the game than I initially had.
If you can't take it that someone has something to say that goes against your idea, this whole thread is a lie really.
I never said I had a problem with them having a negative opinion regarding it. The discussion just became pointless back and forth. They came with issues why it would be bad which I offered solutions for. I just felt like no more needed to be discussed at that point because their stance was clear. The conversational comparison is pretty legitimate, though. I also thanked them for their contribution. Is there anything you would like to add to this topic or are you just interested in provoking an argument?If you only want people who needs it to answer you would get around 100% positive feedback. But if I recall from your first post you ended it with, and I quote: "What are some thoughts/comments about this (positive or negative)?"
If you can't take it that someone has something to say that goes against your idea, this whole thread is a lie really.
Last edited by Saviorlito; 05-12-2015 at 08:29 PM.
If you saw that the conversation had gone to a stalemate someone has to end it, not let it keep going. Personal opinion.
I had no intention to provoke, I just saw that comment and the "You're speaking from the standpoint of someone who doesn't need it" part made it sound (to me atleast) as you were looking for a one sided thread.
And back to topic then.
Sure it could be usefull if people actually stay to learn the battle. Starting a new group means you have to adjust to every new player in the group, learn how they fair and such.
But I would not put this high up or even in the middle section of a To-Do list, as it works fine how it is now.
If you have a premade from your home server you could re-enter instantly so the extra timer would be absolete then.
The only addition this would give is to stay longer with good players from other servers.
The timers were originally put in to prevent people from hogging the dungeon instance slots for themselves for hours upon hours and preventing other people entering instanced content, which was apparently a thing at some point. As a more or less fun fact, Squenix already increased the duration once in beta by 30(?) minutes.
Yoshi-P is doing his best and is patching Endwalker. Please wait warmly until it is ready.
At most I could see this as an option for pre-mades, extending the timer by 50% or so.
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