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  1. #1
    Player
    Yshnal's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    711
    Character
    Nera Mistdancer
    World
    Omega
    Main Class
    Paladin Lv 100
    Quote Originally Posted by SpookyGhost View Post
    Every time I DF'd it, which was every time. All I had to do was explain not to touch the bees. The only point where you couldn't zerg the Wall was in full AF1 w/ Ifrit weapon... maybe, but I only say that because I didn't try it at that point.

    How 2 zerg: grab bees -> Sentinel + Rampart -> Stun one of the AOEs, Hallowed the other (avoids push/AOE, if Hallowed isn't up you can Tempered Will and manually avoid it) -> other CDs -> Hit the boss a lot.

    Then again, I also explained how to avoid the AOEs before the pull so 9 times out of 10 no one fell off.

    Anyway, nerfs are whatever. 4man dungeons are casual content for everyone, making them unnecessarily difficult is pointless. It's the same with raid content, which is why that's being addressed. Devs don't want to spend all that money on creating new assets for a dungeon that will only be passed by a select group of people. PS is a beautiful dungeon and I know a lot of people who couldn't even make it past the first boss before the nerf. There's a very specific reason why the hardest (challenging) content is a harder version of stuff with the same assets, only changing the mechanics (EX primals, Savage SCoB, and Savage Alexander).
    I know how to zerg it and when it started to be easily doable. Read what you didn't quote u.u

    And the issue here is that it wasn't hard. At all. SoF mechanics were as basic as they could be, same as the Demon Wall back in the day, Pharos, etc. But if people enjoy facerolling it ignoring everything, more power to them I guess.
    (0)

  2. #2
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Yshnal View Post
    I know how to zerg it and when it started to be easily doable. Read what you didn't quote u.u
    It was easily doable far before full i70. Random AK/WP pieces was enough. People were just very bad back in 2.0 so it seemed like the only way to zerg DW was with more gear. It's like how SE didn't think that players would use Hallowed in T1 lol

    Anyway, yes, DW/AK wasn't hard and neither was SoF - but for a fight intended to be Duty Finder'd and beaten, you have to tune it to the majority. I assume SE is smart enough to look at clear rates for SoF before nerfing it, so I can only guess that SoF clear rates are pretty abysmal. When a piece of content is gating people from entering the expansion that they're going to pay money for, it makes sense to make it less difficult than it was. If future expansions aren't gated by story then they can keep story fights more difficult, but because you literally can't play the thing you paid for without beating a fight from something else you paid for... well, it has to be easier/faceroll.

    It's not like SoF matters in the long/short run or drops anything, idk why everyone's heated over it. People complained about Leviathan being faceroll easy for like... a day, and Ramuh + Shiva weren't even talked about. Does everyone just want to complain to seem like a ~*HxC*~ gamer? If so, why are you people playing Baby's First MMO? So weird.
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