Quote Originally Posted by kyuven View Post
It was probably more trouble to add the reset than it was to nerf the encounter, since we don't have a manual reset in any other encounter in the game. Lowering damage values is much more simple.
All they really needed to do though, was increase the Tomestone rewards (15/7? Really?) and slap it in the Main Scenario Roulette. The issue was people abandoning it due to it honestly not being worth doing even if everything goes perfectly. Most of the nerfs we actually got were fine as well actually, but seemingly halving Vishaps HP is just beyond overkill... Vishap is effectively just a FATE boss now, you can ignore the mechanics and clear him with plenty of time, you can do the mechanics and do it faster. Either way the encounter has lost any sense of tension which made it fun and relevant to the story.