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  1. #1
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Magistrella View Post
    Oh and all the people talking about "The fight is all about communication." Try clearing it when you get 7 freaking french/german people that speak no word English even tho you only hooked E on the Duty Finder that dont say a single word before pulling (not even hello in auto translate or whatsoever). Good luck making it about "communication" - there is no way in hell you will make it through if you can not explain the fight
    Doesn't that just back up what I'm saying? If your group don't communicate, they're not going to win. Yeah there are plenty of people in the Duty Finder who seem to our right refuse to communicate, that's the issue SE needs to address, not the "difficulty" of content. Continually making it so content doesn't require a word of communication is one of the biggest problems in this game. It's the reason so many find T5 difficult. It's the reason so many can't even attempt Primal EXs.

    This games casual content doesn't really require any communication, and as a result it's breed players who think that's OK to queue up solo and say nothing. Hardcore content requires communication. Steps of Faith is the first time real time such content has made its way into the main quest. It is by no means difficult, but it requires everyone to communicate.

    Quote Originally Posted by Magistrella View Post
    I didnt say it wasn't ^^ But the lack of communication is not the same as the inability of communication. If you can not communicate you stand no chance on beating content that depends on it. If you're getting people that are unwilling to communicate, but are totally capable of it, that's a whole different problem of the matter :/
    Disregard the start of this post then xD

    The fact that SE has basically enabled this problem remains though. By making it so everyone can progress by just queuing solo and saying nothing to anybody, they've given the impression that this is OK behaviour. In an MMO it really isn't though.
    (2)
    Last edited by Nalien; 05-12-2015 at 05:23 PM.

  2. #2
    Player
    Crescent_Dusk's Avatar
    Join Date
    Aug 2013
    Posts
    328
    Character
    Crescent Dusk
    World
    Exodus
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Nalien View Post
    Doesn't that just back up what I'm saying? If your group don't communicate, they're not going to win. Yeah there are plenty of people in the Duty Finder who seem to our right refuse to communicate, that's the issue SE needs to address, not the "difficulty" of content. Continually making it so content doesn't require a word of communication is one of the biggest problems in this game. It's the reason so many find T5 difficult. It's the reason so many can't even attempt Primal EXs.

    This games casual content doesn't really require any communication, and as a result it's breed players who think that's OK to queue up solo and say nothing. Hardcore content requires communication. Steps of Faith is the first time real time such content has made its way into the main quest. It is by no means difficult, but it requires everyone to communicate.



    Disregard the start of this post then xD

    The fact that SE has basically enabled this problem remains though. By making it so everyone can progress by just queuing solo and saying nothing to anybody, they've given the impression that this is OK behaviour. In an MMO it really isn't though.
    And why is that wrong? Independent play was one of the best inventions for the casual player. Depending on other people for content clears is TIME CONSUMING, and not everyone has 3-5 hour play sessions to spare.

    I remember my Burning Crusade and Vanilla days in WoW where there was no cross server, and it took virtually an hour just to form a party, only to enter a dungeon and lose one or more hour finding out the people you went with were not skilled enough for the content and your time was wasted.

    What you say is wrong is actually rather successful for Yoshi P. It's a game where you log on, get in on the action fairly quick without tedious and long periods of preparation, get your quick fix of entertainment, get your rewards, and can log off in an hour or two.

    It's not what all of us may enjoy as gamers, but it is pretty damn accessible and a marvelous business model. The era of the devoted nerd dominating games is coming to a close, I'm sorry to say. Videogames are for more people than just college students or low/middle income employees with time to spare.
    (4)

  3. #3
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Crescent_Dusk View Post
    And why is that wrong? Independent play was one of the best inventions for the casual player.
    It's a recipe for disaster, that's whats wrong.

    People want to log on, not say a word to anyone, or even listen to anyone else, and still get some gratification? Fine. Let them have that independent play solo. Why on earth would you shove them together with other players if they want to be independent? It is really no surprise that this game has such a tense schism between casual and hardcore. Give them solo content if that's what they want, this whole "I should be carried through every encounter" mentality is just harmful to the overall community.

    I wouldn't even say communicating with your party is time consuming. What's time consuming is the people who ignore communication. They're the ones who are ignoring advice and causing wipes. They're the ones keeping themselves, and others, from clearing content. There isn't a single instance in this game that cannot be easily communicated and practiced in the Duty Finder, but the instant gratification mentality just results in people leaving the moment one thing goes wrong and instead looking for a carry in the next Duty Finder group, wasting the entire groups time and just resulting in so much of the hostility we've come to expect from the Duty Finder.
    (2)