Then what's the use of ever making content difficult in the first damn place? Your goal, at that point, is access for all -- so why make it that difficult in the first place so that only maybe 10% of the runs end in clears?If you're going to stick around here, you're going to need to accept that most of the content is going to be tuned for a very casual style of player. Very little hardcore content will go into the game because that doesn't appeal to the majority of the players. The more hardcore players will have no problem absolutely facerolling the vast majority of what the game has to offer. Anything even remotely challenging will eventually be nerfed so that a bigger portion of the playerbase can be shuffled through the queue to their next month's subscription and eventually to the game's next expansion. Ultimately, SE is concerned about their bottom line and a casual player's money is just as green as a hardcore player's money.
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