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  1. #61
    Player
    Whiteroom's Avatar
    Join Date
    May 2014
    Posts
    1,635
    Character
    T'erra Branford
    World
    Jenova
    Main Class
    White Mage Lv 80
    Would have liked to see them add some kind of loot to steps, rather than nerf it. But we'll see just how much it was nerfed by...
    was hoping to try that "tank the adds at the entrance" technique before any nerfs.
    (3)

  2. #62
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Iromi View Post
    Are they ever gonna stop nerfing stuff? All it does it breed more bad players...

    Really hoping heavensward is challenging and stays that way. :/
    If you're in a vertical progression MMO and expecting content to not get nerfed as time passes, I'm not quite sure what to tell you. I'm honestly sort of surprised that people are surprised about SoF getting nerfed. I know I've landed in it several times for trial roulette and ended up leaving because it was an unmitigated disaster. When one or two people not doing their jobs can basically hold 6-7 other players hostage for 15-20 minutes per attempt, something really does need to be changed. I honestly think that a way to reset the trial would've been a better idea (for those times you know you're gonna fail), but eh this might be workable; I'll jump into a few tomorrow and see.
    (9)

  3. #63
    Player Selli's Avatar
    Join Date
    Feb 2014
    Location
    Posts
    1,668
    Character
    Selli Noblesse
    World
    Gilgamesh
    Main Class
    White Mage Lv 100
    I'm really sad they didn't remove the Poetics cap.

    So much for upgrading my side classes with anything decent.
    (2)

  4. #64
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Wildsprite View Post
    I highly doubt Alexander normal will be more difficult because they made it sound like normal would be on par with the Crystal Tower raids(though I may have misunderstood). so I suspect you will have to wait and see how hard mode is.
    From what I have read and heard, Alexander (NM is going to be around Coil with full echo and appropriate gear (i.e. i80 to i90 BCoB, i100 to i110 SCoB, i120 to i130 FCoB) in difficulty and have its world first clear happen within 1 or 2 days of release.
    (1)

  5. #65
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Ashkendor View Post
    If you're in a vertical progression MMO and expecting content to not get nerfed as time passes, I'm not quite sure what to tell you. I'm honestly sort of surprised that people are surprised about SoF getting nerfed. I know I've landed in it several times for trial roulette and ended up leaving because it was an unmitigated disaster. When one or two people not doing their jobs can basically hold 6-7 other players hostage for 15-20 minutes per attempt, something really does need to be changed. I honestly think that a way to reset the trial would've been a better idea (for those times you know you're gonna fail), but eh this works too.
    That actually happens all the time in the tower raids, so I don't think that's a proper excuse, especially since the towers haven't been nerfed.
    (2)

  6. #66
    Player
    Wildsprite's Avatar
    Join Date
    Jul 2011
    Posts
    1,299
    Character
    Moonfrost Hailstorm
    World
    Zalera
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Ultimatecalibur View Post
    From what I have read and heard, Alexander (NM is going to be around Coil with full echo and appropriate gear (i.e. i80 to i90 BCoB, i100 to i110 SCoB, i120 to i130 FCoB) in difficulty and have its world first clear happen within 1 or 2 days of release.
    if that's the case they can keep it. I didn't like coil before the echo, I still don't like it after the echo. I don't like memory game raids pretending to be endgame. till they stop the memory game garbage and start giving us more dynamic fights as far as I'm concerned we don't have real endgame.
    (0)
    Last edited by Wildsprite; 05-12-2015 at 03:41 PM.

  7. #67
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by RyuDragnier View Post
    That actually happens all the time in the tower raids, so I don't think that's a proper excuse, especially since the towers haven't been nerfed.
    Tower raids don't take 15-20 minutes per attempt on a boss. You try, you wipe, you try again.

    SoF didn't even give you the option of the wipe.
    (9)

  8. #68
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Ashkendor View Post
    Tower raids don't take 15-20 minutes per attempt on a boss. You try, you wipe, you try again.

    SoF didn't even give you the option of the wipe.
    That I agree with. They really only needed a wipe = instance reset thing, so at least it wouldn't take so long for the reset.
    (2)

  9. #69
    Player
    Krylo's Avatar
    Join Date
    May 2015
    Posts
    272
    Character
    Khaela Alteri
    World
    Balmung
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Whiteroom View Post
    Would have liked to see them add some kind of loot to steps, rather than nerf it. But we'll see just how much it was nerfed by...
    was hoping to try that "tank the adds at the entrance" technique before any nerfs.
    I did that once. Works pretty well, but didn't feel like it worked better than other methods (took 3 goes to clear using it with half the group new, so, average). Basically just need the entrance healer to be good and the tanks to be well geared for vit. Con is it takes off tank off cannons so you lose a DPS to cannons, and the ishgardian reinforcements run back to the adds and die instead of helping DPS Vishap (which they will do if you kill the mini-bosses before they kill all the reinforcements. Seemed to add a lot of damage the one time I got them to stay alive, mostly). Pro is that cannons and DPS have nothing to worry about except shooting/stabbing/whatevering Vishap. With a decrease in Vishap's HP and increase in cannon damage, the DPS losses shouldn't really matter so it might become the strongest meta now?

    Quote Originally Posted by Selli View Post
    I'm really sad they didn't remove the Poetics cap.
    They've already said they ain't gonna. I, personally, wonder if Poetics (and soldiery) will even disappear after Heavensward. New players leveling through from scratch might still like tomes to get them to i90 to do the story line faster/more reliably, and people who don't buy Heavensward immediately might like for them to remain as part of end game.
    (0)
    Last edited by Krylo; 05-12-2015 at 03:45 PM.

  10. #70
    Player
    Wildsprite's Avatar
    Join Date
    Jul 2011
    Posts
    1,299
    Character
    Moonfrost Hailstorm
    World
    Zalera
    Main Class
    Dancer Lv 100
    Quote Originally Posted by RyuDragnier View Post
    That actually happens all the time in the tower raids, so I don't think that's a proper excuse, especially since the towers haven't been nerfed.
    they said they plan to adjust the tower raids after Heavensward release sometime. honestly I'm a little scared to see what they might do to the tower raids cause steps didnt need the nerf it got.
    Quote Originally Posted by RyuDragnier View Post
    Quote Originally Posted by Ashkendor View Post
    Tower raids don't take 15-20 minutes per attempt on a boss. You try, you wipe, you try again.

    SoF didn't even give you the option of the wipe.
    That I agree with. They really only needed a wipe = instance reset thing, so at least it wouldn't take so long for the reset.
    it needed a way to reset on full wipe like you all mention.
    (0)
    Last edited by Wildsprite; 05-12-2015 at 03:48 PM.

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