You could literally zerg the wall down 99% of the time. Caster LB made the bees a joke. Demon Wall was never difficult. kbyeI remember those days, where a bad DPS could prevent completion of AK, with decent barely getting you past him and good on up making him easy. Back when skill mattered greatly, back when players actually learned how to play the game instead of QQ for nerfs about everything.
During 2.0 before everyone was overgeared? I seriously doubt that you zerged it without a good premade. After that? Yes, it was possible, and it was fun to do it as a revenge on the damn wall haha. But I doubt that the post that you quoted was talking about it when everyone and their mother was i70+. It's not that it was super hard either, but was nerfed anyway, and that was the point. Like Pharos, like SoF now, and like everything.
And it doesn't matter if there's a loot reward or not. Some people play the game because they enjoy it, because they get fun out of playing something that doesn't make you fall asleep, and not because of "ph4t l00tz" that will be obsolete in a couple of months. Fun that they don't get if everything is a cakewalk, if the few fun things get unilaterally nerfed because some people can't stand that some content requires a little bit of their precious time. They are not even asking for everything to be like Coil pre-nerf, but to have something that required you to stay awake, like pre-nerf Demon Wall, Pharos Sirius, etc.
What they're accomplishing with these nerfs is that people will keep expecting to faceroll everything in 2 minutes. And that's what's sad about this. Because SoF wasn't hard, and I doubt that no one would have had a problem with it if it was released back in 2.0. But nowadays everyone is in a hurry, expecting speedruns, ignoring most fight mechanics and bruteforcing them, looking up everyone's dps (even tank's) for the most easier content, having little to no patience with new players, etc. That's the direction where you want to keep going?
Every time I DF'd it, which was every time. All I had to do was explain not to touch the bees. The only point where you couldn't zerg the Wall was in full AF1 w/ Ifrit weapon... maybe, but I only say that because I didn't try it at that point.
How 2 zerg: grab bees -> Sentinel + Rampart -> Stun one of the AOEs, Hallowed the other (avoids push/AOE, if Hallowed isn't up you can Tempered Will and manually avoid it) -> other CDs -> Hit the boss a lot.
Then again, I also explained how to avoid the AOEs before the pull so 9 times out of 10 no one fell off.
Anyway, nerfs are whatever. 4man dungeons are casual content for everyone, making them unnecessarily difficult is pointless. It's the same with raid content, which is why that's being addressed. Devs don't want to spend all that money on creating new assets for a dungeon that will only be passed by a select group of people. PS is a beautiful dungeon and I know a lot of people who couldn't even make it past the first boss before the nerf. There's a very specific reason why the hardest (challenging) content is a harder version of stuff with the same assets, only changing the mechanics (EX primals, Savage SCoB, and Savage Alexander).
I know how to zerg it and when it started to be easily doable. Read what you didn't quote u.uEvery time I DF'd it, which was every time. All I had to do was explain not to touch the bees. The only point where you couldn't zerg the Wall was in full AF1 w/ Ifrit weapon... maybe, but I only say that because I didn't try it at that point.
How 2 zerg: grab bees -> Sentinel + Rampart -> Stun one of the AOEs, Hallowed the other (avoids push/AOE, if Hallowed isn't up you can Tempered Will and manually avoid it) -> other CDs -> Hit the boss a lot.
Then again, I also explained how to avoid the AOEs before the pull so 9 times out of 10 no one fell off.
Anyway, nerfs are whatever. 4man dungeons are casual content for everyone, making them unnecessarily difficult is pointless. It's the same with raid content, which is why that's being addressed. Devs don't want to spend all that money on creating new assets for a dungeon that will only be passed by a select group of people. PS is a beautiful dungeon and I know a lot of people who couldn't even make it past the first boss before the nerf. There's a very specific reason why the hardest (challenging) content is a harder version of stuff with the same assets, only changing the mechanics (EX primals, Savage SCoB, and Savage Alexander).
And the issue here is that it wasn't hard. At all. SoF mechanics were as basic as they could be, same as the Demon Wall back in the day, Pharos, etc. But if people enjoy facerolling it ignoring everything, more power to them I guess.
It was easily doable far before full i70. Random AK/WP pieces was enough. People were just very bad back in 2.0 so it seemed like the only way to zerg DW was with more gear. It's like how SE didn't think that players would use Hallowed in T1 lol
Anyway, yes, DW/AK wasn't hard and neither was SoF - but for a fight intended to be Duty Finder'd and beaten, you have to tune it to the majority. I assume SE is smart enough to look at clear rates for SoF before nerfing it, so I can only guess that SoF clear rates are pretty abysmal. When a piece of content is gating people from entering the expansion that they're going to pay money for, it makes sense to make it less difficult than it was. If future expansions aren't gated by story then they can keep story fights more difficult, but because you literally can't play the thing you paid for without beating a fight from something else you paid for... well, it has to be easier/faceroll.
It's not like SoF matters in the long/short run or drops anything, idk why everyone's heated over it. People complained about Leviathan being faceroll easy for like... a day, and Ramuh + Shiva weren't even talked about. Does everyone just want to complain to seem like a ~*HxC*~ gamer? If so, why are you people playing Baby's First MMO? So weird.
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