Quote Originally Posted by Nalien View Post
Doesn't that just back up what I'm saying? If your group don't communicate, they're not going to win. Yeah there are plenty of people in the Duty Finder who seem to our right refuse to communicate, that's the issue SE needs to address, not the "difficulty" of content. Continually making it so content doesn't require a word of communication is one of the biggest problems in this game. It's the reason so many find T5 difficult. It's the reason so many can't even attempt Primal EXs.

This games casual content doesn't really require any communication, and as a result it's breed players who think that's OK to queue up solo and say nothing. Hardcore content requires communication. Steps of Faith is the first time real time such content has made its way into the main quest. It is by no means difficult, but it requires everyone to communicate.



Disregard the start of this post then xD

The fact that SE has basically enabled this problem remains though. By making it so everyone can progress by just queuing solo and saying nothing to anybody, they've given the impression that this is OK behaviour. In an MMO it really isn't though.
And why is that wrong? Independent play was one of the best inventions for the casual player. Depending on other people for content clears is TIME CONSUMING, and not everyone has 3-5 hour play sessions to spare.

I remember my Burning Crusade and Vanilla days in WoW where there was no cross server, and it took virtually an hour just to form a party, only to enter a dungeon and lose one or more hour finding out the people you went with were not skilled enough for the content and your time was wasted.

What you say is wrong is actually rather successful for Yoshi P. It's a game where you log on, get in on the action fairly quick without tedious and long periods of preparation, get your quick fix of entertainment, get your rewards, and can log off in an hour or two.

It's not what all of us may enjoy as gamers, but it is pretty damn accessible and a marvelous business model. The era of the devoted nerd dominating games is coming to a close, I'm sorry to say. Videogames are for more people than just college students or low/middle income employees with time to spare.