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  1. #4
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by SunnyHirose View Post
    You can get nailed by an AoE anywhere between Point A and B with a poorly timed* DRG dive or Shoulder Tackle, and I doubt Shukuchi is any different. If anything, Shukuchi feels hilariously slower to me, and I don't think it's just the choose-a-spot thing messing with my perception.

    If you must gamble with an AoE, my experience says that you have better chances if you try passing through as little of it as possible (try the edges of a circle, rather than straight through, for instance) as quickly as possible (maximize the distance). My testing is very informal (using jump in T10, Shoulder Tackle through Earthshakers in T13) but I'm pretty sure the game plots out a line for your path somehow, else you wouldn't have things like being unable to gap-close through walls.

    * Or poorly chosen. Many a DRG has dreamed of jumping over a Twister....
    Well, I'll have to test this again but I did Steel Vigil(the low level one) a few times when I would Shukuchi straight through the ice on the ground.
    Those give you heavy and cause damage, but I didn't get the debuff or retain damage after.
    That boss in particular gets surrounded by ice with two melee. I can't reach her anymore? Shukuchi to the other side where there's space, no consequence and faster than walking around.


    I've actually used Shukuchi like that a lot because I assumed it was a feature and don't remember ever retaining damage through AoEs.
    Monks do seem to take damage under the same conditions but I'm not sure about jump.

    This is just for general ground aoe. It's possible things like Twister and Titan's Landslide may function differently.
    The game does seem to plot your path, but it doesn't need to register your character's travel through it. Maybe an exception is made for more critical mechanics.

    Sucks for avoiding AoE, but it seems pretty strong for reposition since it ignores a lot of ground effects.
    Or that's how I've been using it.
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    Last edited by Allyrion; 05-13-2015 at 09:19 PM.