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  1. #1
    Player
    Shuon's Avatar
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    Aug 2013
    Posts
    526
    Character
    Shu'on Vana'diel
    World
    Tonberry
    Main Class
    Conjurer Lv 50

    Is shukuchi bugged?

    Just got shukuchi recently.

    I would use it get out of aoe for fun but it never works.

    E.g. Isgebind's ice breathe when she's flying above - I was literally on the edge of the band and had I ran instead of using shukuchi, I would have avoided it; but by using shukuchi, I would *always* get hit no matter how early I got out of the aloe.

    Tested in DD as well and doesn't work either - it's as if shukuchi took with me data that I was still in the aloe and even though I was already out of it damage was still registered.

    I hope its just latency.
    (0)

  2. #2
    Player
    ExiaQuanta's Avatar
    Join Date
    Aug 2013
    Posts
    328
    Character
    Reimi Namikaze
    World
    Leviathan
    Main Class
    Archer Lv 80
    Shukuchi IIRC works just like DRG's Jump. Your characters is still in "place" until the full animation happens. So if you use Shukuchi at Point A to get to Point B. Your character is still technically at Point A until the Animation happens or until your character actually lands at Point B.
    (0)

  3. #3
    Player
    Shuon's Avatar
    Join Date
    Aug 2013
    Posts
    526
    Character
    Shu'on Vana'diel
    World
    Tonberry
    Main Class
    Conjurer Lv 50
    Damn that sucks... kind defeats the purpose doesn't it?
    (0)

  4. #4
    Player
    Crescent_Dusk's Avatar
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    Aug 2013
    Posts
    328
    Character
    Crescent Dusk
    World
    Exodus
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Shuon View Post
    Damn that sucks... kind defeats the purpose doesn't it?
    Not really. Use it as a gap closer/repositioning skill. Also while it may not work on magical skills, you have perfect dodge for physical ones.

    You're also the one melee class who gets a freebie increased movement speed trait.
    (2)

  5. #5
    Player
    SunnyHirose's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    597
    Character
    Sunny Hirose
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by ExiaQuanta View Post
    Shukuchi IIRC works just like DRG's Jump. Your characters is still in "place" until the full animation happens. So if you use Shukuchi at Point A to get to Point B. Your character is still technically at Point A until the Animation happens or until your character actually lands at Point B.
    You can get nailed by an AoE anywhere between Point A and B with a poorly timed* DRG dive or Shoulder Tackle, and I doubt Shukuchi is any different. If anything, Shukuchi feels hilariously slower to me, and I don't think it's just the choose-a-spot thing messing with my perception.

    If you must gamble with an AoE, my experience says that you have better chances if you try passing through as little of it as possible (try the edges of a circle, rather than straight through, for instance) as quickly as possible (maximize the distance). My testing is very informal (using jump in T10, Shoulder Tackle through Earthshakers in T13) but I'm pretty sure the game plots out a line for your path somehow, else you wouldn't have things like being unable to gap-close through walls.

    * Or poorly chosen. Many a DRG has dreamed of jumping over a Twister....
    (0)

  6. #6
    Player
    Shuon's Avatar
    Join Date
    Aug 2013
    Posts
    526
    Character
    Shu'on Vana'diel
    World
    Tonberry
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Crescent_Dusk View Post
    Not really. Use it as a gap closer/repositioning skill.
    Yes that, so it seems to be only good for situations where the boss disappears and re-appears somewhere else and you wanna get to it asap.

    Its certainly useful but I sort of envisioned it to be an 'oh shit I can't get out of this attack in time - Nvm I can shukuchi out' ability.
    (0)

  7. #7
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by SunnyHirose View Post
    You can get nailed by an AoE anywhere between Point A and B with a poorly timed* DRG dive or Shoulder Tackle, and I doubt Shukuchi is any different. If anything, Shukuchi feels hilariously slower to me, and I don't think it's just the choose-a-spot thing messing with my perception.

    If you must gamble with an AoE, my experience says that you have better chances if you try passing through as little of it as possible (try the edges of a circle, rather than straight through, for instance) as quickly as possible (maximize the distance). My testing is very informal (using jump in T10, Shoulder Tackle through Earthshakers in T13) but I'm pretty sure the game plots out a line for your path somehow, else you wouldn't have things like being unable to gap-close through walls.

    * Or poorly chosen. Many a DRG has dreamed of jumping over a Twister....
    Well, I'll have to test this again but I did Steel Vigil(the low level one) a few times when I would Shukuchi straight through the ice on the ground.
    Those give you heavy and cause damage, but I didn't get the debuff or retain damage after.
    That boss in particular gets surrounded by ice with two melee. I can't reach her anymore? Shukuchi to the other side where there's space, no consequence and faster than walking around.


    I've actually used Shukuchi like that a lot because I assumed it was a feature and don't remember ever retaining damage through AoEs.
    Monks do seem to take damage under the same conditions but I'm not sure about jump.

    This is just for general ground aoe. It's possible things like Twister and Titan's Landslide may function differently.
    The game does seem to plot your path, but it doesn't need to register your character's travel through it. Maybe an exception is made for more critical mechanics.

    Sucks for avoiding AoE, but it seems pretty strong for reposition since it ignores a lot of ground effects.
    Or that's how I've been using it.
    (0)
    Last edited by Allyrion; 05-13-2015 at 09:19 PM.

  8. #8
    Player
    Riepah's Avatar
    Join Date
    Aug 2013
    Posts
    1,324
    Character
    Riepah Redeemer
    World
    Cactuar
    Main Class
    Archer Lv 70
    Quote Originally Posted by Allyrion View Post
    Well, I'll have to test this again but I did Steel Vigil(the low level one) a few times when I would Shukuchi straight through the ice on the ground.
    Those give you heavy and cause damage, but I didn't get the debuff or retain damage after.
    Doesn't work on the black ground AoE in turn 11 during add phase. Shukuchi through it, get heavy anyway, it's pretty lame.
    (0)

  9. #9
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Riepah View Post
    Doesn't work on the black ground AoE in turn 11 during add phase. Shukuchi through it, get heavy anyway, it's pretty lame.
    That's too bad, I guess it can't be relied on.
    (0)

  10. #10
    Player
    SunnyHirose's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    597
    Character
    Sunny Hirose
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Isgebind's Sheet of Ice AoEs don't Heavy you. They paralyze you if you didn't get out of the cast, but the ground AoEs just do damage--the debuff doesn't last once you leave, unlike the Frostbite from Cauterize (check out this goon standing in everything, but do note the footage is old, so the ground AoE debuff isn't in the floating text like it is in the game now).

    The Gravity Node's AoEs are super noticeable since they apply the debuff if you enter in. It's not like a typical ground AoE damage effect where you'd just be gambling with tick timing. Good thing the Heavy isn't a big deal... usually.
    (1)

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