You know, seriously, SE if y'all would just get rid of ALL the bots and spammers [who have paid accounts], all those player slots would soon be filled up by legit paying players!
I mean for crying out loud, what's so hard to understand about that?!![]()

You know, seriously, SE if y'all would just get rid of ALL the bots and spammers [who have paid accounts], all those player slots would soon be filled up by legit paying players!
I mean for crying out loud, what's so hard to understand about that?!![]()


They do get rid of them but its like a killing one of those spiders that carry all the babies on its back (Wolf Spider if you are interested, I won't post any pictures for those who might be squeamish) you kill one and a million more burst from the corpse of the one you just killed only worsening the problem.
On the /anon feature. If anything /anon will hide you from the search feature, but then all players will do this making the search obsolete, What if /anon made it where your name wouldn't show up unless your full name was searched for.
For example:
with /anon on if I searched
/sea forename a
My name Altrage A'uli would not come up in the list
however with /anon on if I searched
/sea all forename Altrage surname A'uli
then my name would appear.
This would allow the best of both worlds I would think. So just in case you run a dungeon with a really good player and you want to see if they are on your server you would be able to as you would have that players full name, versus an RMT would have to spend TONS of hours to cycle through every possible fore-/sur- name possibility on the chance of getting a hit with a real active player. It probably would not get rid of all RMT activity 100% but the frequency would drop tremendously with the possibility of it disappearing due to the low success rate they would encounter with a system like above.
At any rate I approve of a /anon feature to be added.
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