Ingen II wants 1 more ToT catched than Innovation. It hapenns not very often. I see it on BSM crafts - no way to add Innovation to this class cross akills, so i use Ingen II. With other classes i use Innovation
Keep in mind you can desynth the NQ's if you've got desynth leveled in that craft, so they aren't a complete waste. Honestly, Mithrie's crafting guides have been the most help to me out of anything. https://www.youtube.com/user/Mithrie
Remember these are the hardest synths in the game right now, and it is very hard to get a quality, so you're gambling on <50% HQ chance alot.
Don't desynth just turn in for 1 materia cuz if ur desynth explodes lol.
CP difference side, Ingenuity (and Ing2) work very differently from Innovation. Innovation simply adds 50% of your base Control to your current. If you are at 420 Control as your base, have IQ going, each stack (beyond the first) of IQ adds 20%. Innovation adds 50%. 2 stacks of IQ would have your temporary Control at 504. 3 stacks would be 588, and so on. Innovation simply adds a straight up 210. Depending on how many IQ stacks you have, that may be a heck of a lot or it may be a small amount, relatively speaking. At 11 stacks of IQ, you are tripling your base Control, to 1260 in this example, while Innovation still only adds 210.
And Innovation should have nothing at all to do with the Synthesis actions you make, only Touches.
Ok, not a Master 2 book test recipe, but the results are still in. No gear changes made here, this was all from making LTW Lucis tokens. 458 Craft, 415 Control, 398 CP (with food); 222 Difficulty, 40 Durability, 4980 Quality recipe.
8 IQ, GS, Ing2, Good : 2488 Quality from BB
8 IQ, GS, Inno, Good : 2659 Quality from BB
8 IQ, GS, Ing2, Inno : 2009 Quality from BB
8 IQ, GS : 1463 Quality from BB
9 IQ, GS, Good : 2578 Quality from BB
9 IQ, GS, Inno : 2058 Quality from BB
9 IQ, GS, Ing2 : 1947 Quality from BB
Innovation is better for Quality than Ingenuity 2, looks like. I did not test Ingenuity 1.
Last edited by Roth_Trailfinder; 05-18-2015 at 02:08 AM.
Additionally
In my 4* crafts (a little modified mb2 rotation) i need 74 CP to finish using gs innov bb, 80 CP to finish using gs ingen bb and 88 CP to finish using gs ingen 2 bb. Variant with ingen practically (very near to) never happens, variant with 88 CP needs 1 more ToT.
I think that the only reason to use ingen 2 in endgame crafts is low crship that may not allow to progress 3* crafts (including mb2) in 4 hits and 4* crafts in 5 hits.
An explanation as to why Ingenuity and Ingenuity II are less effective at higher levels:
When you craft items above your level, your synthesis and touches receive penalties. This is something every crafter learns early on - at level 20, for instance, your synthesis and touches are far less effective when working on a level 20 craft than they are when working on a level 25 craft. This level difference is even more exaggerated when you get into 2-star crafting, because you're working on recipies that are TWENTY levels higher than your maximum level!
Ingenuity and Ingenuity II work by reducing the effective level of your craft. Originally, these abilities reduced the effective level of the craft to your current level, and your current level minus 3, respectively. For example, if you're crafting a level 70 item, and you use Ingenuity, your synthesis steps and touches are treated as though you're working on a level 50 craft instead of a level 70 craft. If you used Ingenuity II, they would be treated as though you were working on a level 47 craft. Fortunately, SE decided that the penalty for touches is far less severe than the penalty for synthesis, which meant that players were free to save using Ingenuity to use for synthesis steps only (important, because Ingenuity is an expensive ability in terms of CP, and it'd be way too expensive to keep it up every step of the craft!).
When SE added level 90 recipes, they ran into a snag: Ingenuity and Ingenuity II would make these recipes TOO EASY if they continued to reduce the craft to your level. So, they changed these skills so that they instead reduce the recipe by a certain number of levels. I don't know if it's been determined what the exact number of levels is, but let's assume 20 levels for Ingenuity and 23 levels for Ingenuity II (which would cause them to behave identically when used on 2-star synths). So, now, working on a level 90 craft, using these abilities would reduce the level to 70 and 67. When SE added level 110 recipes, this reduces the level to 90 and 87.
So, for level 110 recipes, even under Ingenuity II you're still crafting as though you're trying to craft something 37 levels higher than you are! Quality touches and synthesis steps are still being penalized - synthesis steps particularly so! So how is it these recipes are possible at all?
The answer is that SE established the level penalties on a curve. The higher a recipe is beyond your level, the less each additional level adds to your penalty. So, in the first twenty levels above you, penalties are drastic. Twenty to forty, they're worse, but not a whole lot worse. Forty to sixty, and the additional penalties are barely noticeable. This is why Ingenuity and Ingenuity II become far less useful for 3-star and 4-star synths. You still have to craft with a penalty (that's impossible to avoid), but the amount that Ingenuity corrects this penalty becomes less and less the higher you go.
THIS , no matter how many guides u read or whatever they tell you, this YouTube guide on lucis and masterbooks is THE guide. I got all my masters 2 and 5 lucis With this . Remember this master and lucis are bound to luck there's no 100% guarantee quality .Keep in mind you can desynth the NQ's if you've got desynth leveled in that craft, so they aren't a complete waste. Honestly, Mithrie's crafting guides have been the most help to me out of anything. https://www.youtube.com/user/Mithrie
Remember these are the hardest synths in the game right now, and it is very hard to get a quality, so you're gambling on <50% HQ chance alot.
lol really? since when did Mithrie become an authority on crafting, way I see it, he's too busy working on his videos, his actual crafting rotations are quite sub-optimal.. He does have some good ideas though which helped me make some decent money, but his guides are really just for beginners, mostly macro'd too.. For the best results, you need to craft manually.
It's so, but... I often make mistakes during long rotations. For me manual crafts are not optimal and i prefer less effective but error safe macros when it's possible.lol really? since when did Mithrie become an authority on crafting, way I see it, he's too busy working on his videos, his actual crafting rotations are quite sub-optimal.. He does have some good ideas though which helped me make some decent money, but his guides are really just for beginners, mostly macro'd too.. For the best results, you need to craft manually.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.