Sometimes i don't notice the status effects.
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Sometimes i don't notice the status effects.
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When I was still doing WoD, for the longest time I was the only healer that used esuna. I was so baffled by it, when I finally did encounter other healers who used it, I kept count. There were 7. Only 7 healers total, not counting myself. Out of all the WoD runs I ran.
Simply put, a lot of healers are only looking at HP bars and not status icons.
Esuna is fast >_> I don't see why any healer shouldn't - only exception is if the status is about to fall off anyway.
When it's a whole-party status hit, I tend go - myself (unless I'm failing hard and the other healer is obviously much more helpful than I, and I acknowledge it) -> other healer -> Casters -> Tank/DPS
The only times I might not is if I pause to esuna, someone may die (such as if I'm trying to heal through heavy hits) or knowing the debuff is about to fall off by the time I finish casting (except I usually find myself hitting the button, anyway). Other times, if there's many people with multiple debuffs (such as WP HM, last boss) I'll esuna each enough to get rid of the more important debuffs before making the rounds to get the rest of the debuffs on all (such as the healing debuff because of Doom)
I generally don't bother removing pacification. Unless I'm standing around doing nothing (which I won't be) it's going to wear off before I can leeches it. Come on, it's 5 seconds. If you're doing high level content there's generally more pressing matters to attend to.
If you're doing high level content the reverse of this statement is actually the truth.
If a WAR OT is maintaining DPS output to push phases and gets pacified before adds spawn that 5 seconds that you didn't spend to leeches could very well be the difference between a successful run and a wipe.
This is more of a job-wide problem as others have already stated.
I blame SE to some degree. Every other argument is something along these lines: "we want new players to adjust quicky". Even Heavensward is focused on new players. Jobs get simplified (they call it buffs), content gets dumbed down (not talking Coil, but 4 man dungeons and such). When does it stop?
I sure hope 3.0 puts an end to this. Story mode for people who couldn't care less and actual challenging content for those who like the challenge.
Someone made a good comment about 1 healer content. It would be nice if SE would add titles which requires these types of things: 1 healer, 1 tank, no deaths, 7 man etc. While they're at it, make it so we can see the date when we examine someone. A 4 man title for t5 in ilvl130 isn't impressive for example.
When I play a healer I will remove status when I'm free, however...
when people get lazy and eats avoidable AOE and get status effects, they can consider themselves lucky that I can't keep tabs on selene/eos 100% of the time and they still get embraces
There was a dps who questioned me why i didnt leech disease from the octopus head thing just right before the last boss of tam tara deepcroft hard.. At that time i was dpsing as scholar.. He said that I MUST remove all debuff and that's healers job.. However i just answered that i'm a slacker healer, so i'm slacking so much.. I never have any idea why disease could be such a Big thing when it hit a dps that doesnt even get hit..
However in my view, most people i've met tend to complain much about scholar healing because their mindset think that scholar let their pet heals, while they dont even notice that at times a scholar can even heal and dps even better than sloppy dps..
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