This is more of a job-wide problem as others have already stated.

I blame SE to some degree. Every other argument is something along these lines: "we want new players to adjust quicky". Even Heavensward is focused on new players. Jobs get simplified (they call it buffs), content gets dumbed down (not talking Coil, but 4 man dungeons and such). When does it stop?

I sure hope 3.0 puts an end to this. Story mode for people who couldn't care less and actual challenging content for those who like the challenge.

Someone made a good comment about 1 healer content. It would be nice if SE would add titles which requires these types of things: 1 healer, 1 tank, no deaths, 7 man etc. While they're at it, make it so we can see the date when we examine someone. A 4 man title for t5 in ilvl130 isn't impressive for example.