Quote Originally Posted by Varicose View Post
I guess as long as the enemies are dying and the party is not, what's the difference?
Let's reverse the scenario. Let's say, during Halatali HM, a healer gets put under the effect of Absolute Bind. And it's up to the DPS to dispel Absolute Bind. The resulting Thal's Fury won't kill you, but it will do an insane amount of damage to you. But you can't do anything to prevent it. Why should the DPS help you?

Another scenario includes raids with DPS checks and paralysis. Let's say half the DPS are casters. Let's also say that same half of DPS are under Paralysis, which keeps interrupting their spells. Because the casters' DPS drops to pretty much nothing, the party wipes. Why didn't you esuna their Paralysis?

Yet another scenario. A low-level tank in a low-level dungeon with raid-clad DPS and a raid-clad healer. The tank, a Warrior, in order to hold hate, has to use Berserk to increase damage and, thus, increase hate. However, during the tank's pacification, hate ends up getting switched to you and, despite the tank's desperate attempts to get hate back, even going so far as to use Provoke (though unfortunately timed as it was right before a use of Cure II, bringing hate back to you), you inevitably die to the mobs and the party wipes. Whose fault is that? The tank who's trying their hardest to hold hate despite their level and ilevel being too low to compensate? Or the healer who arguably doesn't know what Esuna/Leeches is for?

I could keep going. As a BLM, I have been paralyzed enough times to know that paralysis SUCKS. Not being able to do anything in a game which needs you to keep moving SUCKS. And a healer who has the power to prevent that from happening that makes the conscious choice not to use it is not doing their job.