I guess as long as the enemies are dying and the party is not, what's the difference?
I guess as long as the enemies are dying and the party is not, what's the difference?
Let's reverse the scenario. Let's say, during Halatali HM, a healer gets put under the effect of Absolute Bind. And it's up to the DPS to dispel Absolute Bind. The resulting Thal's Fury won't kill you, but it will do an insane amount of damage to you. But you can't do anything to prevent it. Why should the DPS help you?
Another scenario includes raids with DPS checks and paralysis. Let's say half the DPS are casters. Let's also say that same half of DPS are under Paralysis, which keeps interrupting their spells. Because the casters' DPS drops to pretty much nothing, the party wipes. Why didn't you esuna their Paralysis?
Yet another scenario. A low-level tank in a low-level dungeon with raid-clad DPS and a raid-clad healer. The tank, a Warrior, in order to hold hate, has to use Berserk to increase damage and, thus, increase hate. However, during the tank's pacification, hate ends up getting switched to you and, despite the tank's desperate attempts to get hate back, even going so far as to use Provoke (though unfortunately timed as it was right before a use of Cure II, bringing hate back to you), you inevitably die to the mobs and the party wipes. Whose fault is that? The tank who's trying their hardest to hold hate despite their level and ilevel being too low to compensate? Or the healer who arguably doesn't know what Esuna/Leeches is for?
I could keep going. As a BLM, I have been paralyzed enough times to know that paralysis SUCKS. Not being able to do anything in a game which needs you to keep moving SUCKS. And a healer who has the power to prevent that from happening that makes the conscious choice not to use it is not doing their job.
Some players just don't play to meet the expectations of others, yes esuna/leeches should be used when they are able to but everyone does play in their own way... it's not an excuse but to rant frustrations off on a tank/dps who may play just to get through the dungeons and simply enjoy the game... that's a little overboard don't you think? :/
Especially in the situations of raiding like coil turns, raiding is completely different than normal dungeons. You need a certain amount of dps for most raids, for story dungeons you normally don't need more than what standard gear would give.
As a former raider I do know the wants of constant dps and how it's great to be able to speed through something just to go towards the next piece of content but... not everyone is like that or plays like that.
Idk... ._.
Last edited by Lillia; 05-12-2015 at 02:52 AM.
That's not really fair. While a healer might choose not to do it, oftentimes they are making multiple choices at once and your paralysis is low priority.I could keep going. As a BLM, I have been paralyzed enough times to know that paralysis SUCKS. Not being able to do anything in a game which needs you to keep moving SUCKS. And a healer who has the power to prevent that from happening that makes the conscious choice not to use it is not doing their job.
Healer choices often look like:
1. Keep the tank up.
2. Keep the dps who is at 10% life up.
3. Avoid one shot AOE.
4. Get rid of your non-lethal status debuff
You better believe that your debuff is not going to be dispelled until the very end, if at all....
Depends on the dungeon and HP. I've seen far too many healers who refuse to Leeches/Esuna when everybody is at a high HP amount. I'm pretty sure those are the moments he's referring to.That's not really fair. While a healer might choose not to do it, oftentimes they are making multiple choices at once and your paralysis is low priority.
Healer choices often look like:
1. Keep the tank up.
2. Keep the dps who is at 10% life up.
3. Avoid one shot AOE.
4. Get rid of your non-lethal status debuff
You better believe that your debuff is not going to be dispelled until the very end, if at all....
That's not really fair either. You're assuming everyone is always at low health in content and healers are always under fire from one-shotting AoEs.That's not really fair. While a healer might choose not to do it, oftentimes they are making multiple choices at once and your paralysis is low priority.
Healer choices often look like:
1. Keep the tank up.
2. Keep the dps who is at 10% life up.
3. Avoid one shot AOE.
4. Get rid of your non-lethal status debuff
You better believe that your debuff is not going to be dispelled until the very end, if at all....
I understand if a healer is too busy healing to esuna my paralysis. I get that. But if a healer is standing there under no threat of danger and everyone's HP is high and in no danger of taking spike damage, I should get an Esuna. A tank that uses Berserk should get an esuna for their pacification if there's no other pressing healing matters to attend to.
Okay, I'm not sure if you're aware of this or not because I'm not sure about where you are progression-wise, but in the endgame, there are some raid bosses that have what is called a "DPS Check". During these DPS checks, you literally need to do as much damage as possible before time runs out or everyone dies. It's not a matter of clearing content quickly for farming, though that is helpful. It's a matter of doing my job as a DPS unhindered so the party doesn't wipe.
Last edited by HakuroDK; 05-12-2015 at 03:09 AM.
I get what you've been saying in your posts, and I don't disagree.
But as a healer, I can say that you almost always have plenty of time to take care of debuffs. And as others have been saying, there are plenty of healers who either don't know any better, or don't care to do more than the bare minimum of keeping the tank alive.
This is one of those games where you don't need to be spamming heals nonstop, unless you have a tank who's trying to speedrun without using any defensive cooldowns. You can usually spare a moment to use a 1-sec casttime Esuna/Leeches.
It's because of this that healers who know what tools they have at their disposal, and who don't like standing around doing nothing in between heals, can talk about how much DPS they can do. Some bad healers neglect their primary directive of healing while trying to DPS, but most of the ones who talk about it know how to do both.
So yeah. Healers have time to get around to cleansing debuffs. There's usually not much excuse not to.
^ This X1000 Asking me to remove your debuff RIGHT NOAH!!!11 is 9 times out of ten the same as asking me to let someone die so I can debuff you. So no. Some of you tanks and dps don't realize just how insanely fast your hp drops sometimes and asking me to do anything other than what is needed to just keep you alive is asinine. Maybe when people learn not to stand in fire and ALWAYS have the same tired excuses of lag, slow internet, my cat jumped on my keyboard ect...as to why they didnt move in time so now i have to throw everything i have at them to keep them up..maybe then ill have time to leeche.That's not really fair. While a healer might choose not to do it, oftentimes they are making multiple choices at once and your paralysis is low priority.
Healer choices often look like:
1. Keep the tank up.
2. Keep the dps who is at 10% life up.
3. Avoid one shot AOE.
4. Get rid of your non-lethal status debuff
You better believe that your debuff is not going to be dispelled until the very end, if at all....
Last edited by XxSliphxX; 05-12-2015 at 06:34 PM.
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