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  1. #11
    Player
    Onidemon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,414
    Character
    Aaran Oni
    World
    Faerie
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Elexia View Post
    Underwater content was just ruins that were visibly underwater, as in:
    http://wiki.ffxiclopedia.org/wiki/Al...Undersea_Ruins

    The engine for this game really wouldn't produce good swimming content since based on how XIII's physics were, while they're solid, with everything being placed serverside including needing actions confirmed before even being sent to the server for XIV it would just be..a mess lol.
    See i'm wondering where this info is coming from. You're not the first one to mention this but i wasn't able to find that info anywhere on the web. Where exactly did SE mention that Crystal tools had a limitation for rendering water? Plus i thought the game was rendered client side too.

    Swimming animation are not an issue... it can be done with any engine.. it is just character animations. Water physics is another thing but keep in mind that FFXIII was not designed for swimming so it is by no mean any indication of the capabilities of the engine. Even if water physics are not in Crystal tools by default, which i find hard to believe since it is a pretty recent engine and that is kind of a standard feature, it can be programmed into it..... If SE wanted to make another FF game like FFX i don't think they would make a brand new engine to support underwater content/mini games etc....
    (1)
    Last edited by Onidemon; 05-07-2011 at 04:41 AM.

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