Wow, what great news. Can't wait for swimming. YOSHI-P!! Let us climb like in Assassin's Creed - on rocks. Not buildings, but rocks, like the big mountains in Coerthas.



Wow, what great news. Can't wait for swimming. YOSHI-P!! Let us climb like in Assassin's Creed - on rocks. Not buildings, but rocks, like the big mountains in Coerthas.


I want to climb on buildings too
I'm going to the top of Uldah and dive to the ground, make oldschool players annoy


You're already annoying sounding like a broken record
i can deal with swimming, but underwater combat makes even less sense than blasting things with "Fire III"
it just looks stupid to me when my pyromancer in Rift has to do underwater fighting.
water resistance
water extinguishes heat - ash colored bubbles would be needed
moving exerts extra energy underwater - im assuming the character would be holding his breath?
camera angles tend to be annoying when your near the surface
meh, then again what the hell do i know, im pro restriction free jump feature...
15 abilities each? what is this... Kindergarten?A jack of all trades WHM... what is this 1989?

I cant wait to bust out mah swimmies and speedo!!


In favor for swimming and water content!


On top of being an awesome opportunity for thrilling new mechanics,
it may actually help to weed out some of the nay-sayers from 1980.
Win-win.
Wife, bring me my yellow swimming undies. The tight ones.
http://www.google.com/imgres?imgurl=...0&tx=61&ty=115
No, the REALLY tight ones.
http://www.google.com/imgres?imgurl=...w=912&bih=1017
Last edited by Rinsui; 07-19-2011 at 08:19 PM.


wootz ore! Yoshi is actually taking underwater content seriously and with an open mindam very excited to hear more news about this in the future, especially if they try to use motion capture for the animations haha. Too many ideas and suggestions floating around my head for underwater content so will just leave the topic with a personal thumbs up to the dev team for now.



I don't think AC climbing would work in this game but I would love to see Area Specific Climbing, like having to scale a sheer cliff to reach a temple or something would be cool. But not free climbing that would prolly not go well.
LOL SRSLY~ what is the point in scaling walls in a Final Fantasy game.
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am very excited to hear more news about this in the future, especially if they try to use motion capture for the animations haha. Too many ideas and suggestions floating around my head for underwater content so will just leave the topic with a personal thumbs up to the dev team for now.




