Results -9 to 0 of 4

Threaded View

  1. #4
    Player
    Murugan's Avatar
    Join Date
    Jul 2011
    Posts
    1,297
    Character
    Murugan Raj
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    I'm satisfied with all of the planned changes.

    However I was similarly upset when they bumped group size down from 15-8 and didn't give us alliance content, I was also disappointed when I heard they were suspending Battle Regimens in 1.19 and hope they make a return soon.

    I'm pretty ecstatic about them removing physical levels though and fixing stats/class switching. I like the idea of alternate progression methods outside of just leveling your main class, but I think they could do a much better job than the physical level system so I look forward to what they are going to do with it in 1.2, and what other systems they have planned for the future.
    • Quested abilities with jobs sounds awesome.
    • Limited point allocation in 1.2 sounds much better than a fully free physical level system which completely ruined balance for stats up until now.
    • I'm hoping also for something tied to chocobo's/maybe companies
    • I'd like to see more unique Materia playing a big part in player progression/customization
    • I'd like to see a completely new system as well tied to the main quest storyline/magitek or something in the future as well, and I'm sure we will.

    Point is if they weren't replacing physical levels with anything I could see your disappointment, but they seem to be replacing it with stuff that is much better and better to balance. So that is in my opinion a great thing. Many of these systems a very few people are going to miss (phys level always had limited usefulness, and did not lead to the amount of customization people thought it would or imagined it did), are also what caused many people to quit the game, because they simply didn't work well at a fundamental level.
    (1)
    Last edited by Murugan; 09-09-2011 at 08:54 AM.