Whats going on?

(TL;DR version: if you cant read what i have to say then dont comment)

Everytime something new gets announced I'm like "what??"

I thought that having physical levels and ranks for your class skills was a really good idea, just poorly implemented. What I thought would have been a much better and more fun way to fix them would have been to keep both. I think what should have happened was to have physical levels be what your ability points, hp, and mp would be based off. This would be your characters level. The progression of physical levels would have to be a bit slower, maybe you recieve 1/5 experience points as you would skill points. In essence you would have to get 5 classes to rank 50 in order to get physical level 50, (but thats only if you did 5 classes to 50 and didnt rank up any other classes, you could get to physical 50 before hitiing any rank 50 if you ranked all classes at once). Then your stats (ability points, hp, mp) would stay the same regardless of your class (although you would have the option to reset all your ability points, whenever you wanted, as long as you are in a town, maybe there would be an ability resetting counter).

The way they want to do it now with removing physical levels, just doesnt make sense. If my character grabs a sword and starts practicing getting stronger, fighting enemies. I reach rank 50 with sword, I have max abilities, alot of hp and even a fair amount of mp. My character is strong and physically fit now. So I go to grab a lance... wait.. what?? now Im super weak again...It doesnt make any sense. So if Im holding a sword, woot super strong, but soon as i put my sword down, there goes my muscles. The game was designed to have a physical level, and you would gain ranks in the weapon you choose to wield.

The Devs are changing a lot of the fundemental ideas this game was built on and designed around. If you are gonna change certain core elements of the game they need to make sense, otherwise you will end up with a bunch of meshed together ideas that dont really complete each other.

other things that have confused me by thier direction is the armoury system. Accesory slot cost, inventory management, HQ items regarding +1,+2,+3, the crafting and gathering jobs, environment collision detection, enemy AI, jobs, and more

I just am confused by the direction of this game, but remain optimistic, I know this game isn't being designed around me, but are the majority of people satisfied with whats been going on? If you are satisfied will you be keeping your account when it goes pay to play?