Hi,
Would giving PLD an in-combat raise be too OP?
My feeling is that it would give some parties a more realistic "second chance" if a healer got dropped, by allowing the PLD to:
/ac "Hallowed Ground"
/ac "Raise" <2> (assuming 4-man pt)
In other words, if the healer dies in the first 1/2 of the fight (doom, lag, random attacks, things the tank has no control over, etc.) this might help against an all-but-guaranteed wipe.
Thoughts?