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  1. #1
    Player ErikMynhier's Avatar
    Join Date
    Aug 2013
    Location
    Arizona
    Posts
    1,507
    Character
    Erik Mynhier
    World
    Balmung
    Main Class
    Paladin Lv 90

    So... 2 Jobs one Class?

    So I'm curious, not opinions mind you, but has the DEV team actually said there won't be any more duel-job classes a la SUM/SCH? I know the opinion is its a bad idea and they aren't planning anymore but have they actually said that?

    There are several old jobs I miss hanging out with that use weapons already out, like a pure dps axe-wielding Berserker, or a bow-wielding melee range+pet having Ranger (see: FFIII Ranger with attack CALL).

    Has anyone heard anything definitive or are we all just speculating we wont see it?
    (2)

  2. #2
    Player
    Saccharin's Avatar
    Join Date
    Aug 2013
    Posts
    1,128
    Character
    Blue Kitty
    World
    Moogle
    Main Class
    Conjurer Lv 84
    Quote Originally Posted by ErikMynhier View Post
    So I'm curious, not opinions mind you, but has the DEV team actually said there won't be any more duel-job classes a la SUM/SCH? I know the opinion is its a bad idea and they aren't planning anymore but have they actually said that?

    There are several old jobs I miss hanging out with that use weapons already out, like a pure dps axe-wielding Berserker, or a bow-wielding melee range+pet having Ranger (see: FFIII Ranger with attack CALL).

    Has anyone heard anything definitive or are we all just speculating we wont see it?
    I believe so but I don't have a quote. The coming jobs are the proof of it.

    They could change the current jobs. To accommodate ROG they changed daggers GLD had into smaller swords so if they had another bow job they could make them long and short bows for example.
    (0)

  3. #3
    Player
    Nabian's Avatar
    Join Date
    Apr 2012
    Location
    Limsa Lominsa
    Posts
    413
    Character
    Blanitar Abarhyrsyn
    World
    Excalibur
    Main Class
    Dark Knight Lv 80
    Or they could bring in x-bows
    (0)

  4. #4
    Player
    Lilyarel's Avatar
    Join Date
    Dec 2014
    Posts
    410
    Character
    Lucceia Verres
    World
    Adamantoise
    Main Class
    Arcanist Lv 100
    I hope not. Summoner and Scholar shows how much of a disaster it can be.
    (7)

  5. #5
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Lilyarel View Post
    I hope not. Summoner and Scholar shows how much of a disaster it can be.
    Summoner and Scholar are a pretty unique case though, since they require two opposing stats. If both branching jobs required the same stat, this issue wouldn't exist which could solve a lot of headaches.

    I'm thinking largely about Ranger as a job, which would flow nicely from Archer and still use Dexterity as a main stat. There are other such examples of classes which could have extra jobs without compromising their existing ones.
    (2)

  6. #6
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Lemuria View Post
    Summoner and Scholar are a pretty unique case though, since they require two opposing stats. If both branching jobs required the same stat, this issue wouldn't exist which could solve a lot of headaches.

    I'm thinking largely about Ranger as a job, which would flow nicely from Archer and still use Dexterity as a main stat. There are other such examples of classes which could have extra jobs without compromising their existing ones.
    This was brought up with rogue/ninja/thief. The problem you'd get from that point is that, a ranger wouldn't play any different from a bard because they'd share archer abilities, same deal with ninja/thief. Other issues would be that you can't really buff/nerf one of the jobs/class without buffing/nerfing the other
    (6)

  7. #7
    Player
    Ramien's Avatar
    Join Date
    Nov 2014
    Location
    Limsa Lominsa
    Posts
    147
    Character
    Morrigan Mieaux
    World
    Balmung
    Main Class
    Arcanist Lv 60
    I believe so as well, because the scholar/summoner problem showed up fairly early on when it came time to assign stats. Scholars and summoners use two different stats, so prospective scholars trying to level Arcanist were making themselves slightly sub-par dps until 30 (And are still slightly sub-par when they decide to switch over to summoner.)
    (0)

  8. #8
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    I think they are trying to move away from the class/job system because it was a relic from 1.0. Which is why the 3 new jobs don't have classes.
    (0)

  9. #9
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Lilyarel View Post
    I hope not. Summoner and Scholar shows how much of a disaster it can be.
    This was likely because the assumption was that players would play one or the other, not both. The problem is that the SCH doesn't really belong on ACN, because if you look at how the stats change with SCH, the SCH job stone brings the stats only up to the level of CNJ.

    Everyone focuses on this, but incorrectly ignores that ALL the Jobs required leveling half of another class first. This is a throwback mechanic first seen in Wizardy a CRPG, that predates Final Fantasy and is in fact was more popular in Japan than in North America.

    The correct way of fixing it would have been to simply use the FFI style jobs like they were originally designed (eg inspired from Wizardry) where you start as a class and you upgrade to a more powerful Job. Some of those jobs are a direct descendant of their class (eg White Wizard has White Mage.) Where as in Wizardy, there were 4 starting classes (Fighter, Mage, Cleric, Thief) that upgraded to Elite classes (Wizard (Cleric+Mage), Samurai (Mage+Fighter), Lord (Fighter+Cleric), Ninja (Can use all gear, but best ungeared, basically a Thief that can use all gear and no magic)) and this is what the cross-class skill mechanic was for.

    Quote Originally Posted by Zumi View Post
    I think they are trying to move away from the class/job system because it was a relic from 1.0. Which is why the 3 new jobs don't have classes.
    Nah, if they move away from it, it's too much like "every MMORPG" and less like Final Fantasy. The jobs give you those extra skills and stats, they aren't just a continuation of the base class.

    They are probably making the three new Jobs something more like "Elite Jobs" in the Wizardry sense, where you need to have at least one class at level 30 and simply having any class at level 30 unlocks them using new gear that starts at level 1 (30.) eg You enter the "Astrologian" guild in the V3 area and the NPC will go "I see you are a healer, would you like to join the ASTROLOGIAN guild?" , which would then unlock new gear that you as a SCH or WHM can equip. At that point at level 30+ would also unlock a quest somewhere else for the job stone.

    For DRK, it seems pretty logical to follow the same rule, new gear that they can equip and a new level 30 stone quest somewhere else. For the DPS to unlock the machinist... seems more like one would just wander into some "machinist garage" as a DPS and have a conversation like "Hey, I see you like to break things too, want to learn how to fix stuff you break?"

    All in all, Final Fantasy is strongly story-based. It would not be fun to simply be handed new content and not have to work for it. If the dev's say you can't create new characters in these new jobs, then there must be a storyline reason for it.
    (0)

  10. #10
    Player
    Bebekurenai's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    690
    Character
    Maya Sop
    World
    Ragnarok
    Main Class
    Scholar Lv 80
    I do remember them saying before 2.0 that all classes would have more than one job, and that the new class arcanist would be the beginning. However, they also said they were against the cash shop and we still got it. Whatever they said really does not matter, they change intention depending on player desires and flows.
    I doubt they add a second job to the "old" classes, although if they do, I'd wish it wouldn't be like arcanist, based on diferent stats yet on traits one stats keeps getting buffed.
    (0)

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