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  1. #1
    Player
    RylaiBluecrow's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    87
    Character
    Snow Requiescat
    World
    Siren
    Main Class
    Pugilist Lv 60

    About WoD all DPS in stomach.

    I hate the idea.

    When I'm dps i hate going in because i don't wanna get unlucky and killed by Unknown.
    When I'm healer i hate this idea because i don't wanna raise a dead dps flushed out of doggie's belly.
    ((When I'm tank, well it's none of my business. But generally speaking, dead dps = less damage = longer wait = more chance to mess up = potential wipe))

    So yeah.

    And quite frankly, it doesn't really speed up the phase by a whole lot. And alas, wolfsbane will go wild outside of belly.

    Don't have a suggestion or solution to this, but when I'm tanking, I usually go in belly along with many DPS and tank the Unknown while DPS are killing stomach. Might pop a couple CD but it's worth it. No dead DPS, everyone's happy.
    (4)
    Last edited by RylaiBluecrow; 05-07-2015 at 06:39 PM.
    Life becomes death becomes new life. As it should be.

  2. #2
    Player
    Dijana's Avatar
    Join Date
    Aug 2011
    Location
    The Goblet
    Posts
    696
    Character
    Dijana Menatas
    World
    Zurvan
    Main Class
    Dancer Lv 90
    All dps is good in theory, except people always seem to just kill the adds in there instead of the stomach walls, I don't know why. Thats when people start dying, should just have a bard bind or blm sleep (if it can be slept? Never been in there as blm) and then everyone ignore it. Or better yet, one tank go in there and grab the adds while the dps kill the walls. Once the walls are down, everyone gets flushed out.

    The idea is just fine, people just never execute it properly
    (8)

  3. #3
    Player
    Jamein's Avatar
    Join Date
    Feb 2015
    Posts
    334
    Character
    Jamein Lowel
    World
    Phoenix
    Main Class
    Gladiator Lv 80
    Generally when all DPS go in, you kill the stomach so fast that the adds barely get a chance to do much damage.

    Sounds like a low DPS issue to be honest, I've never really had much of a problem with just having all DPS in there. There are always a few who will stay outside they can kill the adds you don't need a full party on the adds.
    (9)

  4. #4
    Player
    synesthetic's Avatar
    Join Date
    Dec 2013
    Posts
    402
    Character
    Rihael Eden
    World
    Hyperion
    Main Class
    Astrologian Lv 60
    The method only really works for groups with high DPS. In which case everyone goes in, causes indigestion, and goes out before any Unknowns can even do anything. Similar to how tanks pull south in Garuda-HM.
    In low or average DPS groups, it either doesn't make much difference, or causes more problems which slow things down more than doing stuff the "normal" way.

    There really is no solution. Best you can do is just.. the best you can do to try and make a run go as smoothly as you can. No regrets.
    (0)

  5. #5
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    The Unknown is such a problem when you have a bad 3rd off tank... which is pretty often. There are some decent work arounds, however. The Unknowns are susceptible to CC mechanics. As BRD, for example, I can Bind them if I need to. I rarely get to go in when I'm SCH though, since I tend to be in MT group, so I can't remember if Miasma II heavy works on them.

    Most WoD groups I get in are all in DPS. It usually works out well, maybe 1 dead DPS on average while in the belly, since its normal that a tank doesn't follow (which they should have done). I'm noticing more often though that at least one of the OTs will be good about picking up Wolfsbane adds... which is more important at least. Good on you to head in when you tank, as it does help reduce problems... I'm hoping the other OT is picking up the adds outside though lol.
    (0)

  6. #6
    Player
    Whiteroom's Avatar
    Join Date
    May 2014
    Posts
    1,635
    Character
    T'erra Branford
    World
    Jenova
    Main Class
    White Mage Lv 80
    Haven't seen any issues with this method since well before loot lock was removed.
    Whats so awful about tossing a swiftcast raise at the one guy who might die?
    These fights are not so rough that you should be hurting for mana at that point.
    (9)

  7. #7
    Player
    SpiritMuse's Avatar
    Join Date
    Feb 2015
    Location
    Ul'dah
    Posts
    1,012
    Character
    Lelane Lavellan
    World
    Cerberus
    Main Class
    Red Mage Lv 100
    I've had people assign different alliances to different tasks. A focuses on adds, B does belly duty, C does the chains. Then the whole of B would go in, including the tank and healers.
    (1)

  8. #8
    Player
    Firepower's Avatar
    Join Date
    Feb 2013
    Posts
    304
    Character
    Firepower Shinryu
    World
    Leviathan
    Main Class
    Dark Knight Lv 60
    There is quite a lot of failing in WoD so it is hard to compare methods simply because the reason either of them fail is due to the people executing it not the actual strategy.

    If all DPS go in, the stomach is killed quicker (3x quicker in theory) and that means everyone outside quicker to deal with adds, less uptime for adds outside and a quicker overall kill of Cerberus. I have never even seen anyone die to an Unknown before in there so you must have some pretty awful people to be that slow when you go all in.

    If one party goes in its generally slower (longer time inside means more dot ticks on your debuff inside higher chances of failing) but you have more people outside to deal with adds the issue I have with this is if the off tanks don't grab the adds when you go all in, they are not going to grab the adds when only 1 group goes in anyway so in my case every time I go to attack adds outside the stomach I end up dying because all the other tanks are not pulling them anyway.

    Due to this in theory it is most safest if ONLY DPS go in, if all DPS go inside then the stomach should die very quickly, this leaves 2 off tanks to take the adds and all 6 healers outside to heal, there is absolutely no reason for ANYONE to die in that situation. But since most off tanks are there just for a free ride the adds outside wont get picked up regardless of if all or just one party go in. Not to mention if you are stupid you can easily get knocked back by them into the slabber pool and get killed so less people outside = less chances of people dying stupidly.

    People failing Cerberus isn't strategy it's just simply people failing to do their jobs appropriately.
    (10)
    Last edited by Firepower; 05-07-2015 at 07:44 PM.

  9. #9
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    Why not just do "all DPS + 1 tank"? There's no point having 2 off-tanks outside. Is there a reason why both off-tanks would remain outside?

    In the JP data center it's always party A in the stomach. The JP data center generally have the safer and more straight-forward strategies as the standard, it seems.
    (3)
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway

  10. #10
    Player
    Lilyarel's Avatar
    Join Date
    Dec 2014
    Posts
    410
    Character
    Lucceia Verres
    World
    Adamantoise
    Main Class
    Arcanist Lv 100
    Why not all DPS plus 1 tank and 1 healer?
    Tank doesnt die from adds because healer.
    DPS doesnt die from adds because tank.
    (0)

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