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Thread: Real Events

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  1. #1
    Player
    Stupifyed's Avatar
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    Stupifyed Gosuto
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    Excalibur
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    Quote Originally Posted by Renshi View Post
    Still? I've already begun =D
    Well, Toto-Rak stays there for long enough and I'm still having fun doing it, and it's pretty rewarding if you do it properly. Let aside Dzemael Darkhold, that now that everyone wants to rush to the main bosses it is the most retarded thing ever...
    Without rushing to the Batraal there would be no time to defeat him, perhaps if they gave time extensions for killing certain random mobs like Dynamis did this would not be an issue

  2. #2
    Player
    Renshi's Avatar
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    Renshi Hyatsuki
    World
    Phoenix
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    Marauder Lv 70
    Quote Originally Posted by Stupifyed View Post
    Without rushing to the Batraal there would be no time to defeat him, perhaps if they gave time extensions for killing certain random mobs like Dynamis did this would not be an issue
    I actually like your idea =)
    But anyway, I saw people doing it killing the monsters on the way, so that's not impossible (well, I hope, because then they would not release it)
    (0)

  3. #3
    Player
    Murugan's Avatar
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    Murugan Raj
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    Leviathan
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    Quote Originally Posted by Giotto View Post
    hello everyone
    this is my 1st posting here i hope u like the idea im sharing

    1st what im thinking about is an event that does not finish after 20 days like the raids
    raids problem is that after what u get all the items, what is the point of doing it anymore
    but, in dynamis since its come out untill now ppl still doing it
    cous they need something else beside armors they want RELICE/MONEY
    thats why ppl keep doing it
    but ppl stopped doing raids now

    now i will tell u the idea

    make 3 new dungeons, 1 in each nation
    to enter the dungeon u need to get 2 items
    this 2 items u can get them from NMs
    the 2 NMs u can get them buy random pops or pop item or new way
    when u enter the dungeon make the mobs high enough so ppl dont run through
    and in the dungeon there r NMs, each has its strtgy to reach it, when u kill it u get box,
    that box has money. items and time
    and the final boss when u kill it u get items for ppl and another box give u item to enter new dungeon
    and same for the other 2 dungeons
    when u have the 3 item u can make dungeon in carthos or new area
    to enter with 3 items u got from the 3 nations dungeon
    with this new event we would like to have new things like:
    1- the dungeon need more than a PT to finish so ppl can join and other members in LS can join
    2- mobs give u seals points/coins/something new intersting so ppl dont quit when they get all what they want
    3- last PLZ dont let us enter 1 mil times a day

    thats all i hope u ppl liked the idea
    Adding you to my ignore list for even halfway suggesting that this game add a dynamis type currency system to encourage people to do content ad infinitum.

    I can't even begin to say how much I absolutely hate your idea.
    (1)

  4. #4
    Player
    Felis's Avatar
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    Skadi Felis
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    Ragnarok
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    Pugilist Lv 70
    Quote Originally Posted by Giotto View Post
    1st what im thinking about is an event that does not finish after 20 days like the raids
    Events are always time limited, or they aren't events. I think what you mean is normal content?
    (0)

  5. #5
    Player
    Yukisawada's Avatar
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    Shiro Yuki
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    Ragnarok
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    Carpenter Lv 50
    Quote Originally Posted by Felis View Post
    Events are always time limited, or they aren't events. I think what you mean is normal content?
    he wasn't talking about the 'time limit' on the event itself, his point is clearly isn't that.
    the OP meant events that u would still do because u will always need something from them, a huge example on that is dynamis, but he didnt really mean 'Let's have dynamis on FF14', just similar ideas.
    IMO, instanced raids are such a failure, they were fun at the beginning, we got our gear 'yey!', the what?
    It's like they were thrown out there to shut us up for a little while just like MANY of the new things they added.
    (0)

  6. #6
    Player
    Felis's Avatar
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    He talked about events, that not finished after 20 days. In my opinion, 20 day is a bit to long for an event. 14 days (2 weeks) are good for events.
    And wasn't dynamis in FF XI a normal content instead of an event?
    (1)
    Last edited by Felis; 09-09-2011 at 09:19 PM.

  7. #7
    Player
    Yukisawada's Avatar
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    Shiro Yuki
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    Quote Originally Posted by Felis View Post
    He talked about events, that not finished after 20 days. In my opinion, 20 day is a bit to long for an event. 14 days (2 weeks) are good for events.
    And wasn't dynamis in FF XI a normal content instead of an event?
    I don't get your definition for event/contents.
    (0)

  8. #8
    Player
    Felis's Avatar
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    Skadi Felis
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    Ragnarok
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    Quote Originally Posted by Yukisawada View Post
    I don't get your definition for event/contents.
    Event = Christmas event, Valentines day event, easter day event, summer event, moon event, halloween event (something you can only do in a specific period of time)

    Content = dungeons, quests, leves, grind (something you do every day in the year)
    (1)

  9. #9
    Player
    Jim's Avatar
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    Jim Wilson
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    Hyperion
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    I'dsay two part event 19 days 14 for a normal.
    (0)

  10. #10
    Player
    Giotto's Avatar
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    Giotto Prime
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    Ragnarok
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    Gladiator Lv 50
    call it w/e u want guys
    it seems u never played ffxi
    we call it events
    like:
    whats today event? we doing dynamis/limbus
    AND my POINT IS TO GET REAL CONTENT INSTEAD OF 2WEEKs one
    i hope u get it before u comment
    (1)

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