2 years to achieve? i90 was what people could achieve at launch and is now ridiculously easy to obtain, with all the content that drops it or better.The main story line, a few dungeons and a hand full of side quest will not get you to 50. The 2.0-2.4 msq will not get you to ilevel 90 which you need for 2.55.
My comparisson is about as preposterous as yours thinking its all easy peasy for a new player to attaint that which took you 2yrs
You have to do the old story to progress into further content? Oh god no.
At least the new players got SoF handed out to them now. And they will get exp while doing the old quests, so it doesn't feel like a complete waste of time if one doesn't care for the story.
What I don't get of the OP, is why people that doesn't care at all the main story, is now willing to care it on expansion? If they don't care, they don't. And if now you want to care, well, listen to the full story. You don't read a book opening it halfway.
You burned to 50 with fates? Well, good to you, now go burn 51+ with fates again, as long as it is the playstyle you like.
The solution is to add ilevel 90 gear as quest rewards for the main story quests. Gives them a feeling of progression as they do it.
I love how there's two main camps in agreement that gating Heavensward behind 2.55 is fine:
- You can get caught up in a few days. There's no problem!
- Players should be encouraged to experience the storyline. There's no problem!
The problem is, these two viewpoints are at odds with each other. If you get caught up in a few days, it means you're skipping through the story as fast as your "skip cutscene" button will allow it. If you take the time to enjoy and appreciate the story, "caught up in a few days" goes right out the window; expect several weeks of catch-up, presuming you play only a few hours per day (which is normal for casual players) - and even that only if you eschew everything else the game has to offer (such as crafting, gathering, sidequests, etc.).
Whether it takes a short time or a long time, though, the fact that players will feel pressured to catch up at all is a problem in and of itself. Heavensward should have had plenty to offer both the new and the old player, so a new player can enjoy playing around with the content they can access while they proceed through Main Scenario at their own pace to access they stuff they can't. Sadly, it does not. Enjoy Au Ra, new players - it's all you're going to get!
Alongside all of the original content that came with the game that you haven't seen yet.
At most even for a casual it would take two months to get through everything story wise if the devs are correct in how long they have the Heavensward story at (thus a month for 2.0, and another month for 3.0), give or take a few weeks for 2.1-2.55. As for people who may not quite care as much about the story...well it'll take more than a few days since their are mandatory things they have to do to get ahead, even if they did fates all the way up to 60. But it would probably take them a little less time.
If a player wants to take their time and enjoy the story then they aren't concerned about getting to HW content as fast as possible, therefore the MSQ gate means significantly less to them, practically nothing really, when compared to a new player that wants to access HW NOW.
This is an MMO, a new player will have to catch up regardless, if they so choose (rather than simply play the game at their own pace). If they feel pressured to rush to catch up with someone who has played for years, well that is simply the nature of the beast.
The new race is simply the only content HW is releasing we know of that new players have immediate access to. There is an important difference there. As long as they have bought the expansion, they can progress and have access to all the content, just like the rest of us.
Last edited by SDaemon; 05-14-2015 at 04:34 AM.
My experience in gaming has taught me one thing. A company that tries to appeal to both people who like story and people who like to punch dragons (to borrow your phrase) will inevitably turn out a half baked product. This is because both narratives and dragon punching (mechanics) are very time consuming things to create and polish.
However, you have stated that "Square is talented enough to make one game that can appeal to people of different tastes" and I tend to agree. I think that the dungeons and boss fight mechanics in FFXIV are really well done and interesting. And for what it's worth I think SE has found a good middle ground in regards to the narrative vs mechanics bit. They still focus on the storyline but they also allow players to skip through dialogue (manually) and to skip cut scenes (either manually or by checking a box in the config menu) which means that players who want to focus only on mechanics can do that- granted, they still have to do the storyline fights and dungeons but we are talking about a compromise here.
Let me put it to you this way.
You have stated that games like DotA, CS, and Hearthstone have no story. Instead, what they have is their gameplay and ability for social interaction. That is what draws you to them. And you know what- you're right. Those games are as you say they are. However, since I know what those games are like and to whom those types of games are directed at, let me ask you this. Just how unreasonable would it be for me to go into those games and ask for their core concepts to be changed so that they suit my needs?
If I did that it would be more than a little unreasonable on my end. Actually it would be outright unreasonable.
At the very least I should understand the types of games they are and who their target audience is and then I should adjust my expectations accordingly.
Likewise, you can't go into an FF game and expect the storyline to be pushed to the side- because whether you realize it or not that is what you're asking for when you say you want to bypass the 2.x storyline in favor of starting in the 3.0 areas.
(Actually, yes that did make me cringe but not because they were played out of order. Prior to XIII's launch I absolutely hated X and X-2. I felt that they were the weakest games in the franchise T_T)
Last edited by Anapingofness; 05-14-2015 at 07:33 AM.
No, you aren't getting caught up in a few days especially if you have a job, family commitments and limited amount of play time available to play.
Players should be encouraged to experience the storyline but doing Coils and the other raids are not part of the msq.
It's not that people are offended by others not caring about story in a story centric (mmo)rpg, but they are confused why you want to skip it entirely (because you can just skip cutscenes and whatever else they might tell you).
Story centric RPGs like Final Fantasy games don't normally let you skip over the story to progress through the game, you can't go to a certain area or fight the secret/special boss until after a specific point in the story, that's the mentality.
The expansion is directly continuing the main scenario of FFXIV, unlike other MMO expansions that contain their own separate story (like FFXI's Chains of Promathia). It does make sense to gate content from that perspective. Just my 2 cents.
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