MRD. I prefer to have my slow swing have some power behind it and I wear some armor on the side to help not be torn in half.
ARC. Hai thar! I shoot yer face full-o-arrows lol
MRD. I prefer to have my slow swing have some power behind it and I wear some armor on the side to help not be torn in half.
ARC. Hai thar! I shoot yer face full-o-arrows lol
I'm a Pugilist and I do inferior damage to Archer and Lancer while at the same time being a worse tank than Gladiator and Marauder. Also my basic attacks cost MP. Seriously, wtf SE.
Every class has MP and most of the time we wont use it, unless your like me with spells, on the flipside it could've been 250 TP for every 10 mp we use
Try adding more Dex? or Dex+ stuff? works wonders.
Dex will only really help with evade and it's currently debatable how much it actually helps considering most stats don't work the way they should.
The point isn't that most people don't use MP, the point is that Pugilists NEED MP for some of their basic attacks and have no way of regenerating it on our own. If you run out of MP you lose two of your basic attacks for the rest of the fight.
well then. my main is glad a tank on that. im currently ranking thm, i usually jsut cast a bunch of spells but if if in a leve group 8/8 i cant get my spells off fast enough cause the mobs sucks so i just auto follow.
I only play lancer with a few subbed abilities, my focus as Lancer is party support + DD.
To Forge a legitimate old school dungeons and dragons style tank. A build that can absorb a lot of damage and dish it right back to the enemy.
the modern mmo trope of a tank being only able to absorb damage and do bugger all in the damage department really burns my biscuits.
An Aware, Informed, and Critical community is vital for the success of a game.~ John "Totalbiscuit" Bain
Agreed.
I play a Tank; that doesn't just mean that I soak up damage, though. In reality you spend a lot of time managing the fight, knowing when to pop skills and when to hold off a bit and wait for the right moment to spike your hate. Knowing which mobs shed hate periodically and which blink out, so you can be right on top of getting hate back. Using Cover and other targeted skills to save the squishies in the back when the sh*t hits the fan. Keeping calm when your pt aggros another two mobs, grabbing their hate real quick with an AOE.
The tank also drives the speed of the entire party. If you're a tank who is on top of their game, you're pushing for a new mob as fast as possible when the old one is dead, or already running to the next section of the leve or quest. You can't be the last one to show up to the next mob, ever, or hate control goes out the window. It takes a combination of strategic smarts, active battle management, foresight, and teamwork to play an effective tank.
That's my class and that's what I do.
Yeah, a Tank that can't speed up the death of the target isn't much use IMHO.To Forge a legitimate old school dungeons and dragons style tank. A build that can absorb a lot of damage and dish it right back to the enemy.
the modern mmo trope of a tank being only able to absorb damage and do bugger all in the damage department really burns my biscuits.
After all the quicker a mob dies the faster XP rolls in!
Backup EVA Tank myself, better at it when it comes to NM's though... length of the fight determines how much of what I can do.Agreed.
I play a Tank; that doesn't just mean that I soak up damage, though. In reality you spend a lot of time managing the fight, knowing when to pop skills and when to hold off a bit and wait for the right moment to spike your hate. Knowing which mobs shed hate periodically and which blink out, so you can be right on top of getting hate back. Using Cover and other targeted skills to save the squishies in the back when the sh*t hits the fan. Keeping calm when your pt aggros another two mobs, grabbing their hate real quick with an AOE.
The tank also drives the speed of the entire party. If you're a tank who is on top of their game, you're pushing for a new mob as fast as possible when the old one is dead, or already running to the next section of the leve or quest. You can't be the last one to show up to the next mob, ever, or hate control goes out the window. It takes a combination of strategic smarts, active battle management, foresight, and teamwork to play an effective tank.
That's my class and that's what I do.
I like how you think, alot :P
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