The biggest problem IMO is that we have unnecessarily long waits for parties to be matched up than there would be otherwise due to the GC restriction; it doesn't take 72 players queued up to start a 72-man game, it takes several more than that because at least 3 parties of 8 have to be fully formed from whichever GC is the weakest. Long queues for the dominant GC, shorter queues but more losses for the least dominant GC, and so we have polarization between two GC's with the third somewhere in the middle; things might balance out with players migrating between GC's except for the fact PVP rank (and ability to make use of associated rewards) is tied to GC and so the higher someone's rank, the higher the disincentive to move.
Frontlines Rewards
I appreciate your starting this discussion, that said based on what I've observed on Primal datacenter the below would not help matters so much as make them worse. Rewarding people for being in the GC that already provides bigger rewards on a per match basis, isn't going to inspire the those in the other two GC's to try harder month after month. Experienced players will move to the dominant GC increasing the polarization, or they'll accept it but be very bitter about it and attrition will result.
Frontline Rewards!
Now heres what would really be a great incentive for PvP, rewards to the Grand Company with the most victories in their respective Data Centers. Lets say for the month of May the Maelstorm on the Data Center of Aether has the most wins! All players in Maelstorm Grandcompany of their server will receive a juicy buff such as PvP EXP bonuses/Wolf mark or maybe even non pvp related things such as you would get from Company Actions. This gives more people an incentive to try out Frontlines.
Match size
Agree that Slaughter, as currently implemented, is more suitable as 8x8x8 than 24x24x24, and likewise for Secure 24x24x24 is the preferable match size... and unfortunately it's one that so rarely pops these days. I think to have enough people for a 72 man Secure match, it takes many more players than 72 to queue up so DF can pick and choose amongst them all to form 9 parties of 8 with 3 from each GC, and the rest just get shafted I suppose. Now that we have two game modes, there aren't that many people willing to queue for as long as it would take to get a 72 Man Secure match to pop now that there's two separate game modes to funnel players between.
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