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  1. #31
    Player Buff_Archer's Avatar
    Join Date
    May 2014
    Posts
    909
    Character
    Buff Archer
    World
    Diabolos
    Main Class
    Summoner Lv 60
    Good points. What I liked about 72 man secure was it was the only mode tha gave us an 8 x 8 battle, albeit indirectly as we had to go to a certain point to meet what was probably (but not always) a party of 8 from a competing team. We just don't get that anymore.
    (1)

  2. #32
    Player
    Sanghelios's Avatar
    Join Date
    May 2014
    Posts
    614
    Character
    Zeniba Zhiya
    World
    Phoenix
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Game_Over View Post
    ...The double teaming makes sense when one GC is dominating and the other two go for it, but that is not even what is happening most of the time - it is just a double team from the start of most matches. The other obvious benefit for two factions is the [much] quicker queue time - which is the other main issue with pvp here.

    I know they have apparently said that they won't do this, but the two sides is a major needed fix imo. There are multiple suggestions around the forums on how this could be achieved.
    Ehh no, 2 teams would be the worst they can do. You said by yourself "but thats not even what is happening most of the time" and that is correct but also thats the whole point of 3 teams, because with 2 teams the bad team will ALWAYS loose, because they dont have a third team wich could lend a helping hand from time to time and lead the bad team to a few wins every now and then.
    (0)

  3. #33
    Player
    Game_Over's Avatar
    Join Date
    Nov 2014
    Posts
    99
    Character
    Limit Break
    World
    Diabolos
    Main Class
    Astrologian Lv 91
    Quote Originally Posted by Sanghelios View Post
    Ehh no, 2 teams would be the worst they can do. You said by yourself "but thats not even what is happening most of the time" and that is correct but also thats the whole point of 3 teams, because with 2 teams the bad team will ALWAYS loose, because they dont have a third team wich could lend a helping hand from time to time and lead the bad team to a few wins every now and then.
    The problem is though, that 3rd team is not being helped by teaming up with the winning team - they are still coming in last almost every time. So they team with the 1st place GC, to give another GC 2nd place, and give themselves 3rd. It really has no positive effect at all, except for the GC that is always 1st. In theory I can see what you are saying, but it isn't playing out that way a majority of the time.

    Either way, even if they are going to keep 3 factions, the GC restriction needs to be lifted: http://forum.square-enix.com/ffxiv/t...respond-please
    (0)
    Last edited by Game_Over; 06-08-2015 at 05:22 PM.

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