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  1. #1
    Player
    Rabntah's Avatar
    Join Date
    Oct 2011
    Location
    Spain
    Posts
    53
    Character
    Yow Rabntah
    World
    Ragnarok
    Main Class
    Archer Lv 60

    Limit Break camera change

    Recently while using the Heavensward benchamark, I was amazed at how incredible is the limit break using the cameras set, and I thought, when I play this doesn't look so pretty. I have to place the camera angle really far to get a good view of combat.
    However, while using the break limit you can't move and it could be a good use of camera.
    Why not allow the player an option to see this limit break while you play the same way on the benchmark, changing to a "cinematic" mode and let see his limit break in a spectacular way during battle mode.
    So I ask that you take this idea into consideration and add a checkbox to allow this limit break show as on the benchmark, so you can select to watch as we do now or this way.
    (2)
    Final Fantasy XIV spanish non official translation.
    Traducción no oficial en español de Final Fantasy XIV
    v1.0 100% v2.0 70%



    http://www.youtube.com/finalfantasyxivspain - - - - - - - - - - - - - - - - - - - - - https://twitter.com/YowRabntah

  2. #2
    Player
    Roxas_Andrade's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    302
    Character
    Roxas Andrade
    World
    Famfrit
    Main Class
    Astrologian Lv 80
    I think it would be cool, but we have to consider that everyone involved in the limit break is online. Not everyone has a good connection and if someone lags, he/she will see the cinematic with delay and it may or may not ruin the fight.
    But seriously, cinematic LBs would be awesome!!
    (1)

  3. #3
    Player
    Rabntah's Avatar
    Join Date
    Oct 2011
    Location
    Spain
    Posts
    53
    Character
    Yow Rabntah
    World
    Ragnarok
    Main Class
    Archer Lv 60
    The option should be individual, so you can watch the LB when you use it, not when other does. Basically who can see the LB with that option should be the one that uses the LB.
    For example, when one melee uses his LB he get's stuck when it does the limit, but all the others don't, so he could see the LB with that cinematic look like if he checked that hitbox, but the party should not have any change, even with that option checked, to let us to heal, dps or tank without any problem.
    (1)
    Final Fantasy XIV spanish non official translation.
    Traducción no oficial en español de Final Fantasy XIV
    v1.0 100% v2.0 70%



    http://www.youtube.com/finalfantasyxivspain - - - - - - - - - - - - - - - - - - - - - https://twitter.com/YowRabntah

  4. #4
    Player
    Gamer3427's Avatar
    Join Date
    Feb 2015
    Location
    Limsa Lominsa
    Posts
    882
    Character
    Rashi Shadowblade
    World
    Shiva
    Main Class
    Machinist Lv 60
    I wouldn't mind this, (especially during the rare chances I get to use the beautiful DPS caster limit break), but my main concern would be that not all areas have the same ceiling height. They probably would be wary about implementing something like this because if you were in somewhere like a door way or a low ceiling cave, then the cinematic would have to clip through the roof to properly display the image, which would defeat the entire purpose as it would mean staring at the fight through semi-transparent walls at best. Either that or we'd get one of those weird scenarios where it hugs the ceiling without clipping which results in you being able to see nothing of what's going on. The only work around to this would be to implement a full "cutscene" for this that simply displays the enemy(s) getting hit with the LB in a static "cinematic room" which most people would get annoyed with seeing after the first time, as it would be the same each time they used it without the background environment changing.....

    Still, if they could find a way to implement it properly, I'd be all for a more cinematic view of LBs, since as is you can only catch a glimpse of them amidst the usual chaos unless you have all the UI and other player effects turned off....
    (0)