[QUOTE=RiceisNice;2956502]Thats why I believe you shouldn't put it at the end of the game where it's gating another game/expansion. I mean for the entirety of ARR, the main scenario fights have been a snoozefest. SoF does something different from the typical boss fight with XYZ mechanics. It requires eight players to be competent on their role and following mechanics. That's where the problem comes into play when we consider duty finder. And at least for famrfrit, I never see steps parties on PF ever fill up, and god forbid if you get a troll who will purposely go out of their way to waste your time or screw with mechanics, which is very easy on SoF in regards to hogging the cannons or misfiring the DK (and yes, I've seen these people as well in both DF and on my realm).
Rice here gets it, none of the difficulty in this game belongs in storyline clear content, not if it involves having access to paid for expansion content, this will possibly lose SE money, at least in the short term.
Because of the difficulty curve/conditioning involved in 1-50 fate leveling content none of the storyline should have involved anything more than the every 5 level job clear solo difficulty.
Players would have enjoyed this more anyway, not being hounded, kicked, or other wise berated for not skipping CSs, and being able to read storyline at their own pace.
The difficult content belongs elsewhere with relevant rewards, 10 years ago you could have gotten away with this, not now, this games content format doesn't do enough to encourage the team cooperation mentality until you are forced into it, hell I couldn't even be in a party with my GF "or" include my chocobo in the aforementioned job quests.
When people pay $40 for this expansion, and then for whatever reason cant clear storyline to access any of the content they paid for, it isn't going to end well, I expect this will effect new players more than existing ones.
Lazy players, bad players, entitled players, call them whatever you want, this isn't 2005, I don't like it any more than anyone else who doesn't like it, difficulty shouldn't be in storyline gating access to a $40 paid expansion in 2015.
Too many players simply do not have the required work ethic, grind patience, cooperative oriented mentality for this type of gate these days, they want to see something instantly for their money, even if it's just a new area.
Doesn't matter if SE realizes it now or later, I bet they nerf all of this team oriented storyline clear content to utter snoozefest to sell expansions eventually anyway.
Last edited by Lamentations; 05-12-2015 at 08:28 AM.
I'm not saying it doesn't belong in main scenario, I'm trying to say that they'd pick a hell of a time to decide to implement something with a curve like that at the end of main scenario. I mean honestly, if all of the main scenario fights were with scaling difficulty (even when they were current content and you were only in Ilvl90...because fights like levi HM are anything but difficult), I'd have a harder time defending a nerf to improve clear rates for SoF.
How long are the Coils out before they nerf them, though? It's not exactly taking away "difficult content" when the nerfs hit months after it came out and the people still toiling away at it have the benefit of Augmented/Dreadwyrm gear to soft-nerf it and are still barely clearing. Actual progression groups were basically done farming FCoB by the time the first set of real nerfs rolled about.
Those who're actually hardcore have been clearing and farming FCoB for a long time now, so coming here and QQing about nerfs that don't affect anything but their ability to say they've done something you haven't DOES make them douchebags.
The same thing applies to Steps of Fail. It's a main story requirement, mang. It didn't (or shouldn't have) given hardcore players pause, yet they all scurry out to lament it being adjusted so peeps who just want to be Heavensward-ready can advance. It's precisely stuff like this that creates the divide you're referencing. People asking for difficulty and struggle and "work" where it is neither needed nor desirable. Thankfully, I think SE know better than to pander to these people at this point.
Last edited by Ablongman; 05-12-2015 at 08:51 AM.
Player
I really hope it's to make the Postmoogle Cap dyable.
This post was supposed to be funny, instead it's just another virtual pissing contest.
What's wrong with Steps of Faith, anyway?
SE is a company, not some benevolent entity that cares only for the Game Mechanics Master hardcore players. They want money, when players complain about something and nothing gets done, they stop spending money. When players are happy, they bring more players. SE made this game to appeal to everyone. Money is what matters to any long-standing company.
You hate sh**ty players, teach them how to be better players. Take time to explain a dungeon, instead of running to battle like a jackass. Grab a random new player, put them in your "oh-so-best" FC and teach them how to be as perfect as you are. Stop complaining like a bunch a high school mean girls, and do something about it.
Correct, they need the game to appeal to everyone. Want to know a secret though? Constantly nerfing everything into the ground to appeal to casuals doesn't appeal to everyone. In fact it puts quite a few players off.
That's not to say casuals should be kicked to the curb, there should have been a difficulty curve in place that encouraged players to get progressively better at the game (in fact there kinda was). Instead SE settled on just having really easy content until Coil and opting to nerf everything into the ground, meaning "bad" players can just stay bad and get carried through everything. Why improve when SE will nerf it for you?
Hopefully the Alexander raid will do something about that. Let people build their confidence in the easy version before challenging the hard version, rather than the current situation which just pushed new players out of the "hardcore" content and just creates more vitriol in the community.
Oh I've tried (my current static comprises of only 3 "experienced" players, actually, the rest are all fairly new and only started playing recently). 90% of the time I'll either get harassment as a result or just out right be ignored. There are the odd players who respond to suggestions well and actually improve, but the majority will hurl insults at you for daring to suggest they're doing something wrong by spamming their Full Thrust combo back to back and nothing else.
I wont deny that there are plenty of "good" players who are simply assholes, but don't act like the blame is solely on good players to teach the bad. So many bad players simply seem to want to stay bad and expect others to carry them through.
Last edited by Nalien; 05-12-2015 at 12:55 PM.
Sorry I'm going to pick on this comment here because I hear ones like it a lot. I don't think it makes someone a jerk to want to feel special for a little while because they worked hard for their prize. People wanting to "say they've done something others haven't" is a driving force for competition in games. SE realizes this and that's why there's some level of exclusivity for some prizes/content. There's a ton of content that isn't exclusive and very little content that is exclusive. I'm not against nerfs mind you because I like the idea that everyone will eventually get their chance to complete all the content but the very best stuff in the game should be reserved for the very best groups, at least for a time.
On a related note, I think pushing the game to either extreme of casual content anyone can clear or super hard content where you need to both have voice chat and be extremely picky about your groups (no noobs, 1-strike = kick) is wrong. The game needs both types of content and both types of players. Let's all try to get along and stop demonizing groups because they play differently than we do.
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