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  1. #1
    Player
    RiceisNice's Avatar
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    Jul 2014
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    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Whocareswhatmynameis View Post
    ...
    Thats why I believe you shouldn't put it at the end of the game where it's gating another game/expansion. I mean for the entirety of ARR, the main scenario fights have been a snoozefest. SoF does something different from the typical boss fight with XYZ mechanics. It requires eight players to be competent on their role and following mechanics. That's where the problem comes into play when we consider duty finder. And at least for famrfrit, I never see steps parties on PF ever fill up, and god forbid if you get a troll who will purposely go out of their way to waste your time or screw with mechanics, which is very easy on SoF in regards to hogging the cannons or misfiring the DK (and yes, I've seen these people as well in both DF and on my realm).

    I mean, if they had kept the difficulty consistent or at least ramp up properly, there wouldn't be as much trouble. I'd love to say "how can you not do SoF when you've already done chyrsallis", but it's not really teh case because both encounters are different in presentation and required overall coordination and party composition (arguably you needed two tanks for the white-zone meteors....a second tank in SoF is more-or-less deadweight). It's easy to tell people to play better if you're coming from a perspective who does coil raids, but this is an encounter in main scenario which is aimed toward players who probably aren't interested in the raiding scene

    Garuda HM became a tank and spank because we grossly overgear the fight at this point. Do it when it was current content or where everyone is wearing darklight/AF. It didn't even get a mechanical nerf. Doesn't quite help either that it's the best way to farm nexus/zodiac light, so there's never a shortage of players who both overgear it and who want to do it (while SoF lacks any real reason for people to clear it more than once)

    Quote Originally Posted by Asierid View Post
    Doubt they'll touch SoF. Titan HM was the same cockblock back in 2.0, people just had to deal with it until Echo came out or actually learn to play the game correctly for once.

    It will be the same case here. Only thing they would do that is even feasible is removing the turtle, but that wouldn't even fix anything because most people already suck at using the cannons.
    They could just buff cannon/DK damage and increase the add's hp or something. One thing I didn't like about the fight was how the first thing I was told by an NPC was that "arrows and sling will avail us little", giving us implications that majority of the damage would be coming from weaponry (which is definitely not the case if we still have to make up for at least 50% more hp in player damage). At least by doing that, you retain all the mechanics and trying to follow that would still give a better rate of success.
    (1)
    Last edited by RiceisNice; 05-12-2015 at 02:34 AM.

  2. #2
    Player
    Lamentations's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    193
    Character
    Lamentations Finito
    World
    Sargatanas
    Main Class
    Gladiator Lv 30
    [QUOTE=RiceisNice;2956502]Thats why I believe you shouldn't put it at the end of the game where it's gating another game/expansion. I mean for the entirety of ARR, the main scenario fights have been a snoozefest. SoF does something different from the typical boss fight with XYZ mechanics. It requires eight players to be competent on their role and following mechanics. That's where the problem comes into play when we consider duty finder. And at least for famrfrit, I never see steps parties on PF ever fill up, and god forbid if you get a troll who will purposely go out of their way to waste your time or screw with mechanics, which is very easy on SoF in regards to hogging the cannons or misfiring the DK (and yes, I've seen these people as well in both DF and on my realm).

    Rice here gets it, none of the difficulty in this game belongs in storyline clear content, not if it involves having access to paid for expansion content, this will possibly lose SE money, at least in the short term.

    Because of the difficulty curve/conditioning involved in 1-50 fate leveling content none of the storyline should have involved anything more than the every 5 level job clear solo difficulty.

    Players would have enjoyed this more anyway, not being hounded, kicked, or other wise berated for not skipping CSs, and being able to read storyline at their own pace.

    The difficult content belongs elsewhere with relevant rewards, 10 years ago you could have gotten away with this, not now, this games content format doesn't do enough to encourage the team cooperation mentality until you are forced into it, hell I couldn't even be in a party with my GF "or" include my chocobo in the aforementioned job quests.

    When people pay $40 for this expansion, and then for whatever reason cant clear storyline to access any of the content they paid for, it isn't going to end well, I expect this will effect new players more than existing ones.

    Lazy players, bad players, entitled players, call them whatever you want, this isn't 2005, I don't like it any more than anyone else who doesn't like it, difficulty shouldn't be in storyline gating access to a $40 paid expansion in 2015.

    Too many players simply do not have the required work ethic, grind patience, cooperative oriented mentality for this type of gate these days, they want to see something instantly for their money, even if it's just a new area.

    Doesn't matter if SE realizes it now or later, I bet they nerf all of this team oriented storyline clear content to utter snoozefest to sell expansions eventually anyway.
    (2)
    Last edited by Lamentations; 05-12-2015 at 08:28 AM.

  3. #3
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
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    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Lamentations View Post
    ...
    I'm not saying it doesn't belong in main scenario, I'm trying to say that they'd pick a hell of a time to decide to implement something with a curve like that at the end of main scenario. I mean honestly, if all of the main scenario fights were with scaling difficulty (even when they were current content and you were only in Ilvl90...because fights like levi HM are anything but difficult), I'd have a harder time defending a nerf to improve clear rates for SoF.
    (1)

  4. #4
    Player
    Lamentations's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    193
    Character
    Lamentations Finito
    World
    Sargatanas
    Main Class
    Gladiator Lv 30
    Quote Originally Posted by RiceisNice View Post
    I'm not saying it doesn't belong in main scenario, I'm trying to say that they'd pick a hell of a time to decide to implement something with a curve like that at the end of main scenario. I mean honestly, if all of the main scenario fights were with scaling difficulty (even when they were current content and you were only in Ilvl90...because fights like levi HM are anything but difficult), I'd have a harder time defending a nerf to improve clear rates for SoF.
    I agree entirely, however 14 doesn't teach scaling difficulty involving the leveling process, nor does it openly encourage social teamwork before content forces it, after new players have arguably been conditioned to go it alone, and then it's debatable outside of memorizing you-tube videos.

    And if you don't your quickly labeled as wasting everyone's time, but hey that's another topic, and a dead horse.
    (0)

  5. 05-12-2015 09:05 AM