I love both the casual crowd AND the hardcore crowd. Both have redeeming qualities. I also love FFXIV. Positive energy for the win.
I love both the casual crowd AND the hardcore crowd. Both have redeeming qualities. I also love FFXIV. Positive energy for the win.
In regards to Step of Faith,
It emphasizes the need for communication and cooperation among party members. It is set up to where not one player can "be the hero" and save the day so to speak, and I like that. Unity is key in that mission, and if you don't have it, you lose. From start to finish everyone has to work together. My party cleared it and we had at least 2 of 8 members at no more than ilevel 96.
1 tank having aggro on adds (DPS with aggro pulling to tank so tank can grab), 1 healer healing the DPS that needed it (we had a phenomenal solo healer), and 4 DPS attacking the boss at all times unless the mechanic needed done . We got victory with a split second to spare before failing and having to restart, but we won.
Everyone must do their part, or it is "Duty Failed." Good move, Square Enix (even though it was as tough as I can describe, and had to do the whole trial 9 times to get it done), I like it and hope to see more of these mechanic oriented fights on the trials![]()
Stop nerfing things to the ground.
I was very upset when they nerfed SCOB and added echo for no apparent reason.
Why were people able to clear it prior to nerfing it?
Because they put hard work and effort into learning the fight and overcoming hard mechanics.
Why should it be catered towards casuals who have no intent to improve themselves and at least watch the video and learn the fight?
It truly disgusts me how people expect and demand the content to be nerfed.
ALSO:
Remember that the Blessing of Light was stripped after the fight with Midgardsormr. No blessing, no Echo in the story from that point on.
Thank you for that clarification. I had always thought the two to be connected. Either way though, it made for an interesting fight to not have the convenience of Echo.
Completely agree. I got up to Steps of Faith finally tonight and had time for one try. It failed, and now I'm going to have to do the nerfed version instead of experiencing it in its original form if it gets nerfed tonight. I can see why the thing is a pain, why it wipes DF groups. The adds are insane if not dealt with efficiently even if people know the actual mechanics. Small messups with the adds can cause major problems and is what happened in my attempt.
But the fight has been cleared plenty up to this point and is not at all impossible, just a bit difficult. Why everything that is mildly difficult, even in the main storyline, has to be nerfed I do not understand. Allowing a forced reset is fine and would clear up many problems people have with the fight without nerfing it. Increased rewards would encourage people to stay. Those should be what happens, not nerfs.
I'm not the expert on lore or anything, but I've seen it said multiple times by others that the blessing and the Echo are two different things. I'm pretty sure I saw Moose say it too and he pretty much is the Lore guy for english speakers.
That said, the only reason we actually need the echo is for primals so they can't temper us fighting wise, the whole ressurrection/become stronger bit is mostly just for gameplay purposes.
I'm not the expert on lore or anything, but I've seen it said multiple times by others that the blessing and the Echo are two different things. I'm pretty sure I saw Moose say it too and he pretty much is the Lore guy for english speakers.
That said, the only reason we actually need the echo is for primals so they can't temper us fighting wise, the whole ressurrection/become stronger bit is mostly just for gameplay purposes.
I see. Either way, connected or not, to add Echo to Steps would be a foolish thing to do. It is the most powerful boss to that point of the storyline and it takes away the thrill of doing the fight without any aid by any buffs aside from skills and thus the thrill of a legit boss fight that isn't a Primal lol.
This. I just did my first-ever run of it via DF, and we one-shot it. Why? Because the group communicated with each other on what needed to be done and when. A few things went wrong, but we were able to deal with them thanks to communication.In regards to Step of Faith,
It emphasizes the need for communication and cooperation among party members. It is set up to where not one player can "be the hero" and save the day so to speak, and I like that. Unity is key in that mission, and if you don't have it, you lose. From start to finish everyone has to work together.
That's it. That's all that trial needs: people working together.
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