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  1. #1
    Player
    Doki's Avatar
    Join Date
    Aug 2012
    Location
    Ul'dah
    Posts
    1,480
    Character
    Doki Waku
    World
    Faerie
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Maero View Post
    Would be nice to have a QOL improvement, like say dungeon drop rate increase for Relic. Currently it's been hell and i regret doing another Relic, lol
    Nightmare mount increase would be nice perhaps also since all other ponies have been increased, though since they are more rare perhaps it is best to leave as is so not all have it
    Feel like it already has been... I did 20 Titan EX runs and saw 5 Nightmares and 2 Gulfaxiwhavers.
    (0)

  2. #2
    Player
    Devils_Lawyer's Avatar
    Join Date
    Aug 2013
    Posts
    384
    Character
    Devils Lawyer
    World
    Cactuar
    Main Class
    Summoner Lv 90
    You got to love people that are against nerfing something that they wont be doing again.

    (7)

  3. #3
    Player JayCommon's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    963
    Character
    Indaki Sativa
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 60
    This isn't meant to be generalized to everyone, but sometimes the reason DF groups fail is because the experienced players just don't explain things well enough.

    Yes, yes there are people who don't listen. There are also people who act like they listen, and then fail at the same thing over and over again. Honestly, I don't encounter too much of this.

    My little brother wants to get the coil experience before Heavensward comes out and no one runs the content anymore. He is a huge final fantasy fan, and a good player, but has been stuck on Turn 5 (he only started playing a few months ago). He has a crazy work schedule so I don't get to see him too often, but this weekend I was able to group with him and I queued with him into Turn 5 in the duty finder while we were in a PSN party chat. I told him not to expect a win, but hopefully with some direction he would get to see most of the fight and begin learning it.

    We queued in almost instantly (both as DPS, at about 12am CST....I was shocked..). Immediately I began inspecting people, and before I could get very far, 5 people (not including my brother) said it was their first time. No one had watched any videos. The one paladin who had beat it had some High Allagan gear, but no Dreadwyrm. I was the lone FCoB inhabitant.

    The paladin was in voice chat with his friend, the warrior. So I left tanking mechanics out of my explanation. I broke the fight down into sections.

    Healer-specific: Watch out for Death Sentence and Plummets. With Echo they won't kill the tanks if they don't mitigate, but they can still potentially take a ton of damage. Keep them alive! Raid AOE is pretty straight forward, but if everyone follows the mechanics there shouldn't be a ton of damage going out to anyone other than the tanks.

    - Kill trash, then focus twintania. At 85% the MT will re-position Twintania to a different section of the arena. (We had no SMN and no SCH, so I acted as the "pet" for fireball soak since I had over 8k HP with echo and OT and I could soak alone if needed)
    If you get a blue icon over your head, position it directly under Twintania. Anyone not caught inside of it needs to DPS the conflagration to break the person out.
    If you get a red icon over your head, run it to the Chains #1 and Chains #2 people to split the damage. If there is a Conflagration on the ground and you have a red icon over your head, run it INTO the Conflagration.

    1st attempt made it to divebombs. - i called out Pit in chat log for people at 54% so they knew when to stack

    - Focus target Twintania from here on out. Position yourself in this Pit, as close to the wall as possible without killing yourself.
    When you see a Green Icon, run out of the Pit to this spot, then immediately run back into the Pit. Repeat 2 more times.
    DPS the small snakes until dead, then DPS the big snake until we have 3 more divebombs (we had plenty of DPS for the big snake to die without having 4 stacks). Repeat step 2.
    Once all snakes are dead, stand in the 2nd necklace that dropped. (again, I left out tank instructions due to the PLD helping his friend in voice chat)

    2nd attempt made it to twisters.

    - Everyone needs to spread out and try to be as far away from the middle of the arena as possible.
    When you see Twister on the cast bar, run in small circles that do not intersect with one of your partners, and DO NOT retrace your own steps while running.
    When a dreadknight spawns in the middle, kill it ASAP.
    Watch out for a Twister cast bar to happen DURING a dreadknight spawn. Don't tunnel your DPS! Mechanics are more important, we have the Echo on our side.

    3rd attempt, Twisters not done properly. 4th attempt - Twisters messed up by one healer that killed the MT. PLD picked up Twin and we pushed to Hatch phase, but he dies eating Hatches because the other healer wasn't ready for the amount of damage the PLD was taking with Death Sentence/Hatch.

    - Healer, lots of damage goes out on Tanks in final phase, be sure to keep them alive!
    If you get targeted with Liquid Firex5, run to the outer edge of the arena and try to place them away from everyone in the group.

    5th attempt - Twintania dies and I watch 6 people get their achievement for beating Turn 5 for the first time. I also get 6 commendations, because my brother and I queue together lol ^^


    Yeah, I know you get the type that don't follow instructions, or troll purposely. But more often than not, what I see is..."watch a video" or "you don't know this fight? you're dumb" Maybe not everyone can type as fast as me, maybe not everyone can type at all (PSN, but bad excuse) but 10 minutes of explanation got my brother a Turn 5 kill because the people in the group did listen and did pay attention, and I like to think became better players early that morning. As far as the "communication" bit, it does go both ways, and often times I see veterans just as unwilling to help teach as I do idiots who can't learn.

    Food for thought.
    (9)
    Last edited by JayCommon; 05-12-2015 at 04:30 AM.

  4. #4
    Player
    Erendis's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,347
    Character
    E'renndis Harper
    World
    Moogle
    Main Class
    Fisher Lv 100
    Quote Originally Posted by JayCommon View Post
    This isn't meant to be generalized to everyone, but sometimes the reason DF groups fail is because the experienced players just don't explain things well enough.
    Yes, indeed just saw this happen yesterday in Thormarch HM. A tank said that he was new, but the other one just went in and pulled. Of course we wiped. Once it was explained, everything went without a hitch.
    Quote Originally Posted by Devils_Lawyer View Post
    You got to love people that are against nerfing something that they wont be doing again.
    Not everyone is skipping trial roulette. Some of my friends are getting Steps almost every day...
    (2)

  5. #5
    Player
    Devils_Lawyer's Avatar
    Join Date
    Aug 2013
    Posts
    384
    Character
    Devils Lawyer
    World
    Cactuar
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Erendis View Post
    Not everyone is skipping trial roulette. Some of my friends are getting Steps almost every day...
    To them anything that might decrease the chance of 2-3 people leaving instantly would be a positive thing anyway.

    My point is merely that the same complaining took place when the first coil turns got a nerf, people got mad cause their precious "clears" was going to be unique and precious anymore.
    (0)

  6. #6
    Player
    Akuryu's Avatar
    Join Date
    Jul 2014
    Posts
    168
    Character
    Aku Ryu
    World
    Sargatanas
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by JayCommon View Post
    This isn't meant to be generalized to everyone, but sometimes the reason DF groups fail is because the experienced players just don't explain things well enough.
    While that may be true, honestly it's not experienced players job to teach. If a player walks into DF coil and has no clue what the fight entails... how it works... anything about any of the mechanics... that's on them. It's not on the rest of us to teach them. If somebody there is willing to teach, more power to them. I do that quite often, with mixed success. But make no mistake, the group isn't failing because they didn't teach the person. They are failing because that person walked into end-game content without doing even the slightest bit of research, and expected to be carried.
    (4)

  7. #7
    Player JayCommon's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    963
    Character
    Indaki Sativa
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Akuryu View Post
    snip

    Never said it was "your job to do it". That encompasses the problem with the community. If you feel like it's your job to help the people you are grouped with understand the fight better, then I raise the question who is the one who that shouldn't be playing a multiplayer game? Especially when you enter a roulette or a game mode where you should full and well know, it's very possible to encounter people who don't know what they are doing. No one runs Steps of Faith after they have beaten it unless they are particularly going in to try and help people win. Or helping a friend. Is it worth it to just eat a 30 min penalty to more people than take 3-4 mins to explain how something works and potentially beat it in 15?

    Ya know, it may be hard to believe, but people were actually able to figure some of this stuff out without a video. I bet I know how they did too...


    Working together.
    (9)

  8. #8
    Player
    Noshpan's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,538
    Character
    Ganth Fyrion
    World
    Leviathan
    Main Class
    Red Mage Lv 90
    Some of my FC mates are hoping that the only adjustment made to Steps of Faith is the addition of a reset option. It's not that the duty is difficult, it's just extremely gimmicky. And if you've got people that refuse to perform their particular role in Steps (manning the cannons, using the snares properly, using the dragonkillers at the right time) then the hardest part of Steps is finding players that are willing to put in more effort than "I cast the spells that make the people fall down!"
    (1)
    I LIKE the fence. I get 2 groups to laugh at then.

  9. #9
    Player
    Lillia's Avatar
    Join Date
    Aug 2013
    Posts
    672
    Character
    Lillia Hope
    World
    Leviathan
    Main Class
    White Mage Lv 88
    A thought that just came to me, maybe they will uncap poetics? ;o
    (0)

  10. #10
    Player
    Ditto's Avatar
    Join Date
    Aug 2013
    Posts
    557
    Character
    Echo Sindria
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 70
    I really hope it's to make the Postmoogle Cap dyable.
    (0)

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