Quote Originally Posted by Jonnycbad View Post
Yoshi didn't want to alienate any jobs based on which elements they have access to. Therefore player elements don't mean much, but by that token, why should any spells players use have any aspect? Dragonfire dive says in its description that it's fire damage, but since player's elemental damage has no differential effect on any mob, it might as well be unaspected.

Lore, as some one who loves the games lore having the aspected damage removed fully would hurt more then just leaving it as is.

i feel that there are still other ways to make use of a system without making some people op over others, the enspells are an example of this. i understand that the game was made simpler when it was rebooted but they said they were going to make things more complicated as time goes on. i don't know if anything will be done with this old system but i can hope they do something cool with it to make it relevant again, i mean right now even player resistances are not used for anything.

no one buys the elemental meteria and no one uses the resistances potions, it also doesn't help that the games battle log gives minimal information as well. with the system we have right now we have no idea what aspect of damage is being cast on us only the name of the skill and it isn't always possible to tell the aspect of damage just from the skill name.

right now there is no point to the system at all on both sides monster and player, and i think that is a shame.