Quote Originally Posted by KikoriL View Post
And it can still get expensive to max out resistances in crafted armor.
Not to mention the limiting factory of inventory space. If you have most classes leveled then you're armory chest is half full with regular or best gear, then you'd have to add all different elemental gear sets. Costly, space consuming, of little benefit (at this point at least).

I do agree with the OP tho, elemental advantages are key in most single-player FF games. It wouldn't be impossible to implement in this game, but instead of relying on melded gear (due to inventory space concerns), I'd rather see something like enflame, enthunder, etc kind of damage buffs. Abilities that each class has vs loaded inventory. Could even make them cross class skills so you could equip them for just a single battle and then swap for the next.