Quote Originally Posted by Gamer3427 View Post
I wouldn't mind it having a slight damage increase and decrease based on the element of an attack, though your proposed method will certainly go over far better with the community who are either constantly begging for changes to the classes that aren't over powered or are constantly complaining that the other classes are too over powered, despite there being a clear balance between them all. Still, in the vein of complaining, I have always found it pointless to have the elemental types to begin with if they have no bearing on combat in any way. Especially since they also saw fit to include that the Arcanist attacks are "unaspected" meaning that they would remain equally effective or ineffective against all enemies. As it is, this serves as nothing more than flavor text, (don't get me wrong, I love delicious flavor text), which begs the question of why include it to begin with?
yeah the system might be hard to put in but you hit it on the head with flavor text, and really i love flavor text so even if nothing could be done with the elemental types i wouldn't want the system that's in to go.

hell i want the dark and light damage that was in back in 1.0 (called astral and umbral) back if possible. i like unaspected for some casters but i wouldn't want every new caster to only have unaspected as a lore point it would make the game slightly dull.

lore aside though it would just be nice to see them revisit this system somehow in the future as right now as you said it is kinda pointless.