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  1. #1
    Player
    Onikimaru's Avatar
    Join Date
    Sep 2014
    Posts
    443
    Character
    Ellie Fredericksen
    World
    Phoenix
    Main Class
    Pugilist Lv 60
    A duel/sparring system in this game would be absolutely pointless. The way the skills and classes work would just make for completely one sided fights and boring ones at best.
    (3)
    Last edited by Onikimaru; 06-12-2015 at 03:08 PM.

  2. #2
    Player
    Grimmel's Avatar
    Join Date
    Aug 2014
    Location
    Ul'dah
    Posts
    999
    Character
    Overlord Mitron
    World
    Balmung
    Main Class
    Black Mage Lv 63
    Quote Originally Posted by Onikimaru View Post
    A dual/sparring system in this game would be absolutely pointless. The way the skills and classes work would just make for completely one sided fights and boring ones at best.
    Then whats the purpose of the Wolves Den? or Frontlines? Because "The way the skills and classes work would just make for completely one sided fights and boring ones at best." Honestly? What you said is dumb and really doesn't make sense since we already have Arena's and Frontlines which Wolve's Den could be a fixed match between 8 players where they decide to see who would win in a 1 on 1.

    So technically we already can 1 vs 1 if it's a fixed match in Wolves Den. What these people are suggesting is to have one outside wolves den or frontlines. It's not pointless and it's not boring, because you're fighting another person, Not fighting a monster with a pre-determined AI.

    Fighting a pre-determined AI is more boring that fighting a person, because you have to time and counter with certain skills in order to effectively combat another player. Because people are unpredictable. Monsters and Dungeons/Raids are predictable, wheres the fun in that when you know what to do as soon as the dungeon starts?
    (3)
    Last edited by Grimmel; 06-12-2015 at 03:08 PM.

  3. #3
    Player
    Onikimaru's Avatar
    Join Date
    Sep 2014
    Posts
    443
    Character
    Ellie Fredericksen
    World
    Phoenix
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Grimmel View Post
    Then whats the purpose of the Wolves Den? or Frontlines? Because "The way the skills and classes work would just make for completely one sided fights and boring ones at best." Honestly? What you said is dumb and really doesn't make sense since we already have Arena's and Frontlines which Wolve's Den could be a fixed match between 8 players where they decide to see who would win in a 1 on 1.
    Really?, you don't get why team objectives drastically change PVP in this game?. There is only group PVP BECAUSE of the way this game works..
    (2)

  4. #4
    Player
    Grimmel's Avatar
    Join Date
    Aug 2014
    Location
    Ul'dah
    Posts
    999
    Character
    Overlord Mitron
    World
    Balmung
    Main Class
    Black Mage Lv 63
    Quote Originally Posted by Onikimaru View Post
    Really?, you don't get why team objectives drastically change PVP in this game?. There is only group PVP BECAUSE of the way this game works..
    Maybe it's just that its 1:12 AM, but what the hell are you even saying? You're a very confusing person.
    (0)

  5. #5
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    I love repeating myself...

    Quote Originally Posted by Onikimaru View Post
    A duel/sparring system in this game would be absolutely pointless. The way the skills and classes work would just make for completely one sided fights and boring ones at best.
    Firstly, we can balance duels ourselves very easily. Want a serious match? Balance it yourself, same Job verses same Job, or similar. No shit Black Mage verses Monk wont offer much.
    Secondly, one sided matches are a valid form of testing yourself. If I duel a DPS as a Healer would I be aiming to win? Not really, I'd be practicing almost the exact situation I'll be faced with in regular PvP. That would be the point. I tend not to heal in Frontlines because I know I suck at it. Were I to practice I'm sure I'd get better, but for the duration of that practice my team is at a disadvantage. Being able to lightly practice outside of any team based PvP would be a significant boon.
    Thirdly, who cares if a fight is unbalanced? Were I ridiculously confident in my Black Magery I'd quite like the chance to try and prove it by burying a melee DPS.

    Lastly, Duels would offer something to do during queue times (which is PvP, before someone pops in claiming I should be happy to queue for PvP and then go mining to pass the time... No, when I queue PvP I want to PvP, no content scratches that itch between queues except potentially Duels) and it wouldn't be significantly hard to implemented if balance goes out the window. Lock it behind Friend Requests or a PvP Rank requirement to prevent harassment, both are systems already in place. Only allow them in certain areas? Another system already in place, with Triple Triad Duels. All they'd need to do is temporarily unlock PvP skills (done in PvP and Wolves' Den Pier already) and work on an iLevel sync to the lowest player, which is something they already plan to implement as well.

    There isn't really a lot of work that would need to go into implementing Duels and they offer so much; PvP to do while queuing, a way to practice against a living target, a way to learn various Job strategies, something to do for a serious challenge, etc. etc.. Heck I'd quite like the opportunity to just test things without having to drag six other people into Wolves' Den, for example how much Accuracy negates Blind.
    (1)
    Last edited by Nalien; 06-12-2015 at 08:15 PM.