Yeah, it's unforgivable that I have little interest in participating in a mindless zergfest
Me and all the new players that happen to be leveling in the area when an S Rank spawns should get perma bans.
put a perma bans for all those riding their chocobos just passing by and soo happens S-rank spawns on top of them and since they had no intentions for doing the S-rank so they ran forcing s-rank to reset, he/she should be perma banned.
This just isn't true. For example, a restaurant could have 5,000 items on their menu, or they could have 50. Which do you think has better food? The one with "more options"? Or the one that has less bad options?
Please allow me to introduce the project management triangle, since we've all got our "the dev team needs to do this" hats on: http://en.wikipedia.org/wiki/Project...ement_triangle
Even the smallest change to the game eats up resources, and has a cost somewhere else. Doing X means we're not doing Y. For ANYTHING to get implemented, it has to be more important than a multitude of other things. You wouldn't add in dueling "just because". Unless a certain number of folks are going to use X system, there's ZERO reason to put it in place. And if jobs aren't balanced to where 1v1 fights are actually any kind of fun for anyone, there will never be enough potential users of the system to justify all the negatives that come with it, much less the cost of doing it to begin with.
Simply put, this request has zero chance of getting into the game. They haven't even solved how to get people to do that PvP they have already, the last thing they need to do is add more different kinds of unbalanced PvP, especially ones that let players nag other players in the open world.
Really? You're comparing a game that was BUILT on PvP against a game built on PvE? There are so many things wrong with this argument that it's hard to take it seriously.
DCUO has dedicated PvP servers and an overworld designed specifically to accommodate player versus player battles. A visit to any PvP server means potentially fighting any villain or hero (depending on your chosen allegiance) without even consenting in advance, and each class is designed to work well against another. It's a rock-paper-scissors fighting style, which is totally different to FFXIV.
Horrible 1v1 balance issues aside, having players scrap wherever and whenever they want could easily prove disruptive to others playing. If they're going to add 1v1 at all, it would make more sense to house it in the Gladiator's Guild arena in Ul'dah so people can fight each other at their leisure.
I'd love to have this in game, don't even care if it's balanced, it's just a thing you can mess around with. Still don't get the people scared of harassment, I've heard of people getting reported for harassment all the time so if it bothers you that much just do that.
Last edited by VargasVermillion; 05-10-2015 at 07:27 AM.
They could add an arena in Mordhana or somewhere where duelling is possible, but only for such restricted areas, and make an auto-ignore option. Personally prefer not being harassed constantly with requests. I've grown tired of friends who constantly want to "test" something.
Find a target dummy instead.
Couldn't agree more. As if harassment wasn't already existent in PVE. GMs already come down hard on harassment. Do people really expect it to be any different for dueling?I'd love to have this in game, don't even care if it's balanced, it's just a thing you can mess around with. Still don't get the people scared of harassment, I've heard of people getting reported for harassment all the time so if it bothers you that much just do that.
Balance doesn't matter for duels at all. You duel for fun, or to practice.
If I go up against a Warrior on White Mage in a duel, am I going to win? Doubtful, I suck at healer in PvP, but I can get some good practice in for proper PvP, where I'll have even more people on me. If I decide to challenge someone seriously, we can sort out balance ourselves by doing something like using them same, or similar, Jobs.
The only way balance would actually matter for duels is if they slapped Wolf Marks/PvP EXP on it and gave it its own tab in the PvP Profile to record wins and losses. That would be a mistake. Duels should solely be about simple, quick, fun/practice.
How is that a problem? Fun content is there for those of us who play to have fun, rather than grinding iLvls.
The only time the eventual drop off in popularity is an issue is when it is for required content (low level dungeons), or when the content requires a large number of players to even get started (Frontlines). Something which only requires one other person doesn't suffer at all from falling out of public interest. Not for those of us that actually talk to people in game and have friends at least. I very much appreciate that SE lets me play Triple Triad with friends, wish they'd let me do so in my Free Company mansion, but that's a different topic entirely. Duels are exactly the same for us PvPers. It's something to do when you're bored that doesn't require forming an entire party of queuing up for hours.
Nobody wants duels so they can duel all day every day. People want duels because it is a great (some would even say vital) piece of PvP content to do when they're bored. Given the only other PvP content involves us waiting for hours, I'd say a lot of us are bored and would like something to pass the time waiting. If I'm queuing for PvP, it means I want to PvP, that's why duels are the perfect piece of content to pass time waiting.
Last edited by Nalien; 05-10-2015 at 08:40 AM.
And that's the problem right there. Everyone keeps saying "let us have 1 vs 1 for funsies", but how long is that gonna last? Any content that has little to no rewards behind it get abandoned real quick; I never see anyone play each other in Triple Triad except during tourneys and there's barely anyone doing chocobo races and that's because the rewards behind them pale in comparison to just farming NPCs for MGP at a much faster rate. Duels are going to fall under the same trap and even if they DID give rewards, Square would probably not make them be worth as much as a standard PvP mode to prevent easy farming.
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