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  1. #1
    Player
    LTEvil's Avatar
    Join Date
    Jul 2013
    Location
    Jewel
    Posts
    423
    Character
    Sin Takeda
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Onikimaru View Post
    AGAIN, why would they use dueling for something so trivial as practice for frontlines? or just pvp in general, and yes you're right about the unbalance in PvP in most MMO's but this isn't most MMO's, the classes here are based on team objective. If you haven't noticed that trend going through the main..story i don't know what else to tell you.
    Wait what? Most mmo is not about TEAM PLAY? Omg someone tell wow rift star wars tera eve ro eq and and you get it? Why would they add hunts for something as trivial as vanity And cute side things. Why add gold saucer. That's trivial right? Wait people asked for these things? How dare they ask for things like they pay to play...wait...yeah
    (1)

  2. #2
    Player
    Onikimaru's Avatar
    Join Date
    Sep 2014
    Posts
    443
    Character
    Ellie Fredericksen
    World
    Phoenix
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by LTEvil View Post
    Wait what? Most mmo is not about TEAM PLAY? Omg someone tell wow rift star wars tera eve ro eq and and you get it? Why would they add hunts for something as trivial as vanity And cute side things. Why add gold saucer. That's trivial right? Wait people asked for these things? How dare they ask for things like they pay to play...wait...yeah
    Hunts are not for just vanity(you must have only just come back to the game if you think that), and you're talking about the B ranks, the smallest form of hunts that there is, and one that re-used assets that are already in the game currently. Point of the last statement is that it was so easily implemented because it was re-using assets. Gold saucer was something yoshi-p wanted to add from the beginning, not just because people wanted it. The gold saucer doesn't even have that big of a scope(in the area design yes)the mini games however are so small in comparison to the team objective that is chocobo racing.

    Quote Originally Posted by Gamer3427 View Post
    I'd just like to isolate this part of your statement. A lot of the people asking for this, (myself included), don't even participate in the frontlines PvP. And out of all the others who want this that do participate in frontlines, most are asking for this for the purpose of having fun in one on one combat with friends or rivals
    So it would be fun for your friend to get slaughtered every single time would it?. That's also fine that people just want it for fun but this is not a small thing, infact it's a pretty darn huge project, not to mention them needing to fix it constantly along with adding more features. Then dealing with complaints, then dealing with more complaints and so on and so forth.
    (0)

  3. #3
    Player
    Gamer3427's Avatar
    Join Date
    Feb 2015
    Location
    Limsa Lominsa
    Posts
    882
    Character
    Rashi Shadowblade
    World
    Shiva
    Main Class
    Machinist Lv 60
    Quote Originally Posted by Onikimaru View Post
    That's also fine that people just want it for fun but this is not a small thing, infact it's a pretty darn huge project, not to mention them needing to fix it constantly along with adding more features. Then dealing with complaints, then dealing with more complaints and so on and so forth.
    They wouldn't need to "fix" it constantly, or "add new features". Anything that would be broken in it would already be broken in the normal PvP/PvE, which they would already be in the process of fixing, IE: no extra work there. As for adding new features, what exactly would they have to add? People don't want some new "specially balanced" combat system to be implemented for dueling. We just want the current combat situation but in a way where we can privately play against each other. It wouldn't be a "huge project" by any means. Even if they instanced it as some of the people against it want, it would be as simple as creating a two man instance where players can target each other as enemies. They could even just reuse the arena from either the Hydra Trial, or the Ultros fight from the Hildebrand quest line. It might not be something they could just throw together over night, but it's not like it's something they would have to devote months of development time into as you seem to think......

    Quote Originally Posted by Onikimaru View Post
    So it would be fun for your friend to get slaughtered every single time would it?.
    First of all, you seem to really underestimate the way classes are balanced in this game. Each one has it's own strengths and weaknesses. Some will almost certainly prove to be better for dueling, but that's unavoidable. The only way to "perfectly balance" something would be to force everyone to play the exact same class. Even games that are built solely around PvP such as FPSs aren't perfectly balanced, as they offer slight differences which theorycrafters always determine that "this varient is the best and if you use anything else you're bad". Guess what? People aren't all focused on Min/Maxing. People will ultimately play what they want. Not to mention that if you're dueling a friend, then if you're just constantly "slaughtering" them, then they are either constantly working to better themselves so that you can't do so, or they stop dueling you after a few failed attempts. Then there's the fact that two friends can always enter as the same class to see which of them is better at it, or to compare their rotations. Either way, if friends are still dueling after the first attempt, then they're clearly still enjoying it. The same can be said for any content in any game ever. Win or lose, you keep playing something either because you enjoy it, or because you're wanting to get better and feel that it's challenging you to do so......
    (1)

  4. #4
    Player
    KarmaCha's Avatar
    Join Date
    Oct 2013
    Posts
    111
    Character
    Klaus Nomi
    World
    Cactuar
    Main Class
    Miner Lv 70
    wow

    why does the FF player base hate dueling so much? o.o
    (2)

  5. #5
    Player
    XxSliphxX's Avatar
    Join Date
    Apr 2015
    Posts
    64
    Character
    Pacifica Sky
    World
    Leviathan
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by KarmaCha View Post
    wow

    why does the FF player base hate dueling so much? o.o
    For lack of a better word the simple answer is this game has the most carebear player population of any mmo. Most ff players are VERY pve/rp/story centric people and most of them are here exactly because they hate pvp so much they don't like most other mmo's that provide a much more robust pvp system. So any talk of any kind of pvp in ff brings out the fear factor 10 fold in them. They don't like anything that would be considered "aggressive" type of play. So even something as simple as adding dueling truly frightens them and ruins their sense of "safety". I know this because i consider myself more of a carebear than a pvp type player myself so i know what they are thinking. However I see no problem with dueling/pvp as long as the game doesn't require me in any way shape or form to have to be involved in it. Honestly that's really my only grip with pvp in mmo's, when it starts to turn into a " if i don't pvp i can't progress my character" situation OR "if i don't pvp i can't get the best gear" that's a problem in my book. As long as it's a separate entity and i can choose whether or not i want to be involved in it such as battle grounds/dueling ect.. I have no issue with it and in fact sometimes enjoy it.
    (0)
    Last edited by XxSliphxX; 06-14-2015 at 09:34 PM.

  6. #6
    Player
    Gumbercules's Avatar
    Join Date
    Apr 2012
    Posts
    552
    Character
    Gumbercules Thesecond
    World
    Hyperion
    Main Class
    Miner Lv 81
    I think duels/sparring would be a nice addition to the wolves den area, long as it has no actual "relevance" to pvp exp and ranking. 4v4+ design for pvp rank/exp/reward is perfectly fine imho. If they decided to make single or even doubles relevant pvp im afraid it would lead to WoW like issues involving overall balance, I should say said zone should also "implement" the current ilvl restrictions while participating in said duel/spar-session though. (i.e ilvl 80 cap as is the current cap, but allow the benefits of the pvp gear to apply, you know for science :P)
    So i guess im all for it in good fun, but i do not want to see it become relevant to the point it causes balance issues everywhere else just for the sake of 1v1.
    (0)
    Last edited by Gumbercules; 06-14-2015 at 06:05 PM.

  7. #7
    Player
    bettomendes's Avatar
    Join Date
    Aug 2013
    Posts
    144
    Character
    Bopo Dipo
    World
    Behemoth
    Main Class
    Warrior Lv 60
    We all know pvp players doesn't want duels to be just duels left alone. As an example, i would rather that ADS mount be locked behind completing Coil a million times than any pvp related stuff.
    Just my opinion, as always.
    (0)

  8. #8
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by bettomendes View Post
    We all know pvp players doesn't want duels to be just duels left alone.
    Not entirely sure what you mean by this, but judging by your following example I guess it's related to rewards? Actually, most of us literally just want duels to do between queues, with no rewards or anything like that. Rewards just lead to harassment, either of other players (seeking out "weak" players for easy rewards) or the system (organizing match throwing to win Triple Triad tournaments). I would rather just have duels as something to pass the time between queues, rather than something to grind. Frankly, grinding ruined Triple Triad somewhat.

    Dueling is its own reward anyway. Rather than wanting to PvP and having to wait on a queue, instead I get to 1v1 someone instead to pass the time between queues. If they added rewards to duels I would be seriously disappointed, the only thing I'd perhaps accept is achievements/titles along the lines of "Win X duels as <Job>", but I'm not entirely sure on that.

    Comments like Dalvy's aren't exactly rare in this thread. I don't think I've actually seen any "Add duels with rewards!" actually, but I've seen plenty of "Add duels without rewards!"...
    (3)
    Last edited by Nalien; 06-14-2015 at 10:49 PM.

  9. #9
    Player
    bettomendes's Avatar
    Join Date
    Aug 2013
    Posts
    144
    Character
    Bopo Dipo
    World
    Behemoth
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Nalien View Post
    Not entirely sure what you mean by this, but judging by your following example I guess it's related to rewards?
    Yeah, that's what i meant.

    Quote Originally Posted by Nalien View Post
    Rewards just lead to harassment, either of other players (seeking out "weak" players for easy rewards) or the system (organizing match throwing to win Triple Triad tournaments). I would rather just have duels as something to pass the time between queues, rather than something to grind.
    Rewards also lead to people ""feeling forced"" to paticipate in something they don't really like just for the reward itself or feeling frustrated by not doing so (like myself in the case of the ADS mount).
    (0)

  10. #10
    Player
    Dalvy's Avatar
    Join Date
    Feb 2014
    Location
    Ul'dah
    Posts
    406
    Character
    Ysera Dei-ijla
    World
    Goblin
    Main Class
    Thaumaturge Lv 71
    Duel system would be great. As long as they keep it 1v1 and don't allow for rewards.
    (5)

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